Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ:
INSE), a leading B2B provider of gaming content, technology,
hardware and services, today reported financial results for the
three-month period ended June 30, 2023. The second quarter 2023
results reflect continued double-digit revenue growth in the
Company’s aggregate digital businesses, which comprise the Virtual
Sports and Interactive segments, as well as ongoing growth in the
Gaming segment and the return to revenue growth in the Leisure
segment. Reported results reflect the relative stability of the GBP
versus the USD on a year-over-year basis (GBP 1.25: USD 1.00 for
the three months ended June 30, 2023 as compared to GBP 1.26: USD
1.00 for the three months ended June 30, 2022).
“Revenue grew in each of our business lines
during the second quarter reflecting solid underlying fundamentals.
The digital businesses once again generated record reported
quarterly revenue and are steadily contributing a greater
proportion of our earnings and cash flow,” said Lorne Weil,
Executive Chairman of Inspired. “Interactive revenue increased 28%
year-over-year on a functional currency basis, posting a quarterly
record as we increased our footprint through new customer launches
as well as revenue growth from existing customers. Virtual Sports
produced record reported quarterly revenue of $15.0 million with
very high conversion to earnings and cash flow, as Adjusted EBITDA
grew faster than revenue. It is also worth mentioning that we
successfully negotiated long-term extensions for our Virtual Sports
strategic partnerships with both bet365 and Paddy Power.”
Weil continued, “In our land-based business,
recent initiatives both during the quarter and subsequent are
expected to add to future growth. For instance, we are beginning to
benefit from the sales of our new Vantage terminals. Through last
week with over 40% of the installations complete, early results
indicate an improvement in revenue per machine in the high single
digits with potential to reduce operational costs. In addition,
during the quarter we entered into $4.4 million of “low margin”
terminal sales, whereby product sold today will secure longer term
recurring revenue streams utilizing an asset-light model. We
anticipate additional sales of this nature during the second half
of the year.”
Weil added, “We have an exciting pipeline of new
products and further enhancements across our businesses. Most
significant is that we are on target to deliver our new National
Football League (NFL) product in time for the start of the upcoming
season. We continue to be very excited about the potential of our
offering and the experience the product will deliver to NFL fans
globally. In both Virtual Sports and Interactive, we remain more
convinced than ever that we are in the early stages of an expanding
global opportunity.”
Weil concluded, “The long-term fundamentals and
health of the business remain very strong. We are optimistic about
the compelling growth dynamics in our digital markets as a wider
audience engages with online betting and gaming and new
jurisdictions continue to open up. Combined with a resilient
land-based business and retail customer base, our diversification
and proven ability to expand our business will enable us to deliver
further progress against our omni-channel strategy combining our
high-margin, capital efficient digital businesses with our steady
land-based businesses.”
Results for the Three Months ended June 30,
2023
- Total Revenue of
$80.4 million for the three months ended June 30, 2023 compared to
$71.3 million for same three-month period a year ago, was an
increase of 13% on a reported2 and functional currency basis. Total
Revenue excluding Low Margin Gaming Hardware Sales was $76.0
million, an increase of 7% on both a reported and functional
currency basis. Results included revenue increases in all segments,
led by the Gaming, Virtual Sports, and Interactive segments.
-
Gaming Revenue of $31.5 million increased 24%
year-over-year on a reported and functional currency basis from the
prior year quarter. Gaming Revenue excluding Low Margin Gaming
Hardware Sales was $27.1 million, an increase of 6% on a reported
and functional currency basis, primarily driven by an increase in
UK Product Revenue as well as an increase in North America and UK
Service Revenue, partially offset by lower revenue from Greece
driven by the reduction of long-term license revenue due to the
expiration of software licenses for terminals installed in
2018.
-
Virtual Sports Revenue of $15.0 million increased
7% year-over-year on a reported basis (+8% on a functional currency
basis), driven by growth from existing online customers and an
increase in Retail Virtuals.
-
Interactive Revenue of $7.4 million increased 28%
year-over-year on a reported and functional currency basis, with
growth principally driven by growth within our existing customer
base in the U.K., U.S. and Canada due to the steady introduction of
new content and an increase in exclusive deals with tier-one
customers as well as new customer launches.
-
Leisure Revenue of $26.5 million increased 2%
year-over-year on a reported and functional currency basis,
predominantly due to an increase in Holiday Parks revenue of $1.1
million due to the addition of new holiday parks, partly offset by
a decline in Pubs revenue of $0.5 million. This decline was
primarily due to the structured withdrawal of non-core low-margin
amusement and prize vend machines as recognized in the third
quarter of 2022 in the Pubs sector, as well as the reduction in the
number of gaming machines.
- Net Income of $4.1
million, or $0.14 per diluted share, compared to net income of $7.2
million, or $0.25 per diluted share, in the prior year quarter
primarily due to increases in selling, general and administrative
expenses, depreciation and amortization expense, interest expense
(primarily due to foreign exchange movements on bank accounts) and
income tax expense.
- Adjusted Net
Income of $5.3 million, or $0.18 per diluted share,
compared to adjusted net income of $6.9 million, or $0.24 per
diluted share, in the prior year quarter.
- Adjusted EBITDA of $26.2
million was constant year-over-year on a reported basis
(+1% on a functional currency basis). The Company’s aggregate
digital business, which includes Virtual Sports and Interactive,
generated 57% of Adjusted EBITDA contribution3 compared to 51% in
the prior year quarter. Current year results reflect the
inflationary impact of $0.6 million due to the government-mandated
wage increases in the UK and the pull-forward of $0.8 million of
certain recurring expenses into the second quarter this year versus
the second half last year.
- Adjusted EBITDA
Margin was 33%, compared to 37% in the prior year quarter.
Adjusted EBITDA Margin excluding Low Margin Gaming Hardware Income
was 34%. The decline in margin was primarily due to an increase in
non-staff costs of $1.5 million due to phasing of audit fees, an
increase in insurance and informational technology costs and
additional legal fees, as well as an increase in staff costs of
$1.3 million, driven by an increase in Leisure staff costs.
|
|
Summary of Second Quarter 2023 Segment Financial
Results(unaudited) |
|
|
|
Three Months EndedJune 30, |
|
Reported Variance |
|
Currency Movement 20232 |
|
Functional Currency Variance |
|
(In $
millions) |
|
|
2023 |
|
|
|
2022 |
|
|
% |
|
$ |
|
% |
|
Total
Revenue |
|
|
|
|
|
|
|
|
|
|
|
Gaming (excl. Low Margin Gaming Hardware Sales) |
|
$ |
27.1 |
|
|
$ |
25.5 |
|
|
6 |
% |
|
$ |
(0.1 |
) |
|
6 |
% |
|
Virtual Sports |
|
|
15.0 |
|
|
|
14.0 |
|
|
7 |
% |
|
|
(0.1 |
) |
|
8 |
% |
|
Interactive |
|
|
7.4 |
|
|
|
5.8 |
|
|
28 |
% |
|
|
(0.0 |
) |
|
28 |
% |
|
Leisure |
|
|
26.5 |
|
|
|
26.0 |
|
|
2 |
% |
|
|
(0.1 |
) |
|
2 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Company Revenue
(excl. Low Margin Gaming Hardware Sales) |
|
$ |
76.0 |
|
|
$ |
71.3 |
|
|
7 |
% |
|
$ |
(0.3 |
) |
|
7 |
% |
|
Low Margin Gaming Hardware Sales |
|
|
4.4 |
|
|
|
- |
|
|
NM3 |
|
NM3 |
|
NM3 |
|
Total Company Revenue
(incl. Low Margin Gaming Hardware Sales) |
|
$ |
80.4 |
|
|
$ |
71.3 |
|
|
13 |
% |
|
$ |
(0.3 |
) |
|
13 |
% |
|
Net operating income |
|
|
12.4 |
|
|
|
13.1 |
|
|
(5 |
%) |
|
|
(0.0 |
) |
|
(5 |
%) |
|
Net income |
|
|
4.1 |
|
|
|
7.2 |
|
|
(43 |
%) |
|
|
(0.1 |
) |
|
(42 |
%) |
|
Net income per basic
share |
|
$ |
0.16 |
|
|
$ |
0.27 |
|
|
(42 |
%) |
|
NM3 |
|
(43 |
%) |
|
Net income per diluted
share |
|
$ |
0.14 |
|
|
$ |
0.25 |
|
|
(43 |
%) |
|
NM3 |
|
(43 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Financial
Measures |
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA1 |
|
|
|
|
|
|
|
|
|
|
|
Gaming |
|
$ |
9.7 |
|
|
$ |
9.5 |
|
|
2 |
% |
|
$ |
0.1 |
|
|
3 |
% |
|
Virtual Sports |
|
|
13.1 |
|
|
|
12.0 |
|
|
9 |
% |
|
|
(0.2 |
) |
|
11 |
% |
|
Interactive |
|
|
4.0 |
|
|
|
3.1 |
|
|
29 |
% |
|
|
0.0 |
|
|
28 |
% |
|
Leisure |
|
|
6.5 |
|
|
|
7.7 |
|
|
(16 |
%) |
|
|
(0.2 |
) |
|
(18 |
%) |
|
Corporate |
|
|
(7.1 |
) |
|
|
(6.2 |
) |
|
(15 |
%) |
|
|
(0.1 |
) |
|
(12 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Company Adjusted
EBITDA1 |
|
$ |
26.2 |
|
|
$ |
26.1 |
|
|
0 |
% |
|
$ |
(0.2 |
) |
|
1 |
% |
|
Adjusted EBITDA Margin (excl. Low
Margin Gaming Hardware Sales)1 |
|
|
34 |
% |
|
|
37 |
% |
|
|
|
|
|
|
|
Adjusted net income |
|
$ |
5.3 |
|
|
|
6.9 |
|
|
(23 |
%) |
|
|
(0.0 |
) |
|
(22 |
%) |
|
Adjusted net income
per diluted share |
|
$ |
0.18 |
|
|
$ |
0.24 |
|
|
(22 |
%) |
|
NM3 |
|
(22 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Reconciliation
to US GAAP shown below. |
|
2 Currency
movement calculated by translating 2023 and 2022 performances at
2022 exchange rates. |
|
3 Percentage/dollar
change is not meaningful. |
|
Recent Highlights
Virtual Sports
-
Contracts – Inspired signed the following
contracts in the second quarter 2023:
- Long-term contract extensions as the
provider of Virtual Sports products with prominent online B2C
operators Paddy Power and bet365.
- Launched Virtual Sports in Turkey
under the brand Milli Piyango in partnership with Sisal Sans.
-
Content – During the second quarter, the Company
successfully launched the following:
- Introduced
Re-Play eSports™ featuring Counter-Strike™: Global Offensive in
partnership with GRID, a game data platform specialized in
providing in-game data solutions for the eSports and gaming
industry to new and existing customers.
- Netherlands
Lottery went live with Soccer, Cricket, Darts, Basketball, and
American Football Virtual events, all streamed via the Company’s
streaming platform.
Interactive
-
New Customers –
- Launched
premium iGaming content with Caesars Sportsbook & Casino in
Pennsylvania and FanDuel in Michigan and Pennsylvania.
- Went live with
nine new operators during the second quarter including Soaring
Eagle in Michigan, Eurobet in Italy and DAZN Bet in the United
Kingdom. Year-to-date, the Company has a net increase of sixteen
new operators.
-
Content –
- Released Gold
Cash Freespin Megaways™.
- Released 1001
Arabian Nights™.
- Launched
operator-branded exclusive Big William Hill Fortune™ online
title.
Gaming
-
Commenced installation of “Vantage®”
terminals – Completed trial period and installed over 950
new “Vantage®” terminals into venues of three major customers, with
a total of 6,500 expected to be live by the fourth quarter.
-
Announced the Launch of New VLT System for Codere in
Partnership with Cristaltec – In partnership with
Cristaltec S.p.A. (“Cristaltec”), a leader in design, production
and distribution of games and devices for the amusement with prize
sector in Italy, the Company announced the installation of the new
Cristaltec VLT cabinets running on Inspired’s platform in Codere, a
leading Spanish multinational company in the private gaming sector
across Europe and Latin America. Codere is the seventh
concessionaire to adopt Inspired’s platform in Italy.
Leisure
- Pubs and Holiday Parks
Contracts Renewed and Extended –
- Signed a renewal five-year contract
with our largest customer, JD Wetherspoon for the supply of over
2,000 Category C gaming machines and a three-year agreement with
Whitbread, strengthening our position in the Pubs sector.
- Executed a two-year extension with
holiday park Center Parcs and signed a new three-year agreement
with holiday park Verdant, supporting our continued
partnership.
-
Commenced the technical trial of our brand-new Vantage Category C
cabinet in the pubs market.
Revision of Prior Period Results
The Company has provisionally concluded that
certain completed software development projects were, but should
not have been, delayed in the shift from work in progress to
completed projects. Consequently, the commencement of amortization
for certain projects was delayed and the reported amortization was
lower than the actual amortization.While we do not provisionally
believe that any individual prior period was materially misstated,
we do believe that an out of period correction in the three months
ended June 30, 2023, could be viewed as such, and have therefore
revised prior periods.
The following table summarizes the effect of the
revision to the Company’s financial statements.
Period |
Depreciation and Amortization, as Previously Reported ($’m) |
Adjustment ($’m) |
As Revised ($’m) |
Quarter Ended March 31,
2022 |
10.1 |
0.3 |
10.4 |
Quarter Ended June 30,
2022 |
9.8 |
0.3 |
10.1 |
Quarter Ended September 30,
2022 |
8.8 |
0.2 |
9.0 |
Quarter Ended December 31,
2022 |
8.9 |
0.3 |
9.2 |
|
|
|
|
Year Ended December 31,
2022 |
37.6 |
1.1 |
38.7 |
|
|
|
|
Of the total adjustment, the split between
segments was Gaming 44%, Virtual Sports 23%, Interactive 23%,
Leisure 4% and Corporate 6%.
There is no change to the non-GAAP metric Adjusted EBITDA as a
result of these non-cash revisions.
These numbers are subject to change.
Non-GAAP Financial MeasuresWe
use non-GAAP financial measures, including Adjusted EBITDA, to
analyze our operating performance. We use these financial measures
to manage our business on a day-to-day basis. We believe that these
measures are also commonly used in our industry to measure
performance. For these reasons, we believe that these non-GAAP
financial measures provide expanded insight into our business, in
addition to standard U.S. GAAP financial measures. There are no
uniform rules for defining and using non-GAAP financial measures,
and as a result the measures we use may not be comparable to
measures used by other companies, even if they have similar labels.
The presentation of non-GAAP financial information should not be
considered in isolation from, as a substitute for, or superior to,
financial information prepared and presented in accordance with
U.S. GAAP. You should consider our non-GAAP financial measures in
conjunction with our U.S. GAAP financial statements.
We define our non-GAAP financial measures as
follows:
EBITDA is defined as net loss
excluding depreciation and amortization, interest expense, interest
income and income tax expense.
Adjusted EBITDA is defined as
net income (loss) excluding depreciation and amortization, interest
expense, interest income and income tax expense, and other
additional exclusions and adjustments. Such additional excluded
amounts include stock-based compensation U.S. GAAP charges where
the associated liability is expected to be settled in stock, and
changes in the value of earnout liabilities and income and
expenditure in relation to legacy portions of the business (being
those portions where trading no longer occurs) including closed
defined benefit pension schemes. Additional adjustments are made
for items considered outside the normal course of business,
including (1) restructuring costs, which include charges
attributable to employee severance, management changes,
restructuring, dual running costs, costs related to facility
closures and integration costs, (2) merger and acquisition costs
and (3) gains or losses not in the ordinary course of business.
We believe Adjusted EBITDA, when considered
along with other performance measures, is a particularly useful
performance measure, because it focuses on certain operating
drivers of the business, including sales growth, operating costs,
selling and administrative expense and other operating income and
expense. We believe Adjusted EBITDA can provide a more complete
understanding of our operating results and the trends to which we
are subject, and an enhanced overall understanding of our financial
performance and prospects for the future. Adjusted EBITDA is not
intended to be a measure of liquidity or cash flows from operations
or a measure comparable to net income or loss, because it does not
take into account certain aspects of our operating performance (for
example, it excludes non-recurring gains and losses which are not
deemed to be a normal part of underlying business activities). Our
use of Adjusted EBITDA may not be comparable to the use by other
companies of similarly termed measures. Management compensates for
these limitations by using Adjusted EBITDA as only one of several
measures for evaluating our operating performance. In addition,
capital expenditures, which affect depreciation and amortization,
interest expense, and income tax benefit (expense), are evaluated
separately by management.
Adjusted Revenue (Revenue Excluding Low
Margin Gaming Hardware Sales) is defined as revenue
excluding hardware sales that are sold at low margin with the
intention of securing longer term recurring revenue streams.
Adjusted Net Income is defined
as net income (loss) excluding the effects of certain exclusions
and adjustments. Such excluded amounts include income and
expenditure in relation to legacy portions of the business (being
those portions where trading no longer occurs) including closed
defined benefit pension schemes. Additional adjustments are made
for items considered outside the normal course of business,
including (1) restructuring costs, which include charges
attributable to employee severance, management changes,
restructuring, dual running costs, costs related to facility
closures and integration costs, (2) merger and acquisition costs
and (3) gains or losses not in the ordinary course of business.
These items have been adjusted to reflect the tax impact from
excluding them from net income (loss).
Adjusted Net Income per diluted
share is computed by dividing the Adjusted Net Income by
the weighted average number of common shares outstanding during the
period, including the effects of any potentially dilutive
securities, including RSUs, using the treasury stock method, and
convertible debt or convertible preferred stock, using the
if-converted method, unless the inclusion would be
anti-dilutive.
Functional Currency at Constant
rate. Currency impacts shown have been calculated as the
current-period average GBP:USD rate less the equivalent average
rate in the prior year quarter, multiplied by the current period
amount in our functional currency (GBP). The remaining difference,
referred to as functional currency at constant rate, is calculated
as the difference in our functional currency, multiplied by the
prior year quarter average GBP: USD rate, as a proxy for functional
currency at constant rate movement.
Currency Movement represents
the difference between the results in our reporting currency (USD)
and the results on a functional currency at constant rate
basis.
Reconciliations from net loss, as shown in our
Consolidated Statements of Operations and Comprehensive Loss, to
Adjusted EBITDA are shown below.
Conference Call and
WebcastInspired management will host a conference call and
simultaneous webcast at 8:00 a.m. ET / 1:00 p.m. UK on Wednesday,
August 9, 2023 to discuss the financial results and general
business trends.
Telephone: The dial-in number
to access the call live is 1-888-550-5864 (US) or 1-646-960-0275
(International). Participants should ask to be joined into the
Inspired Entertainment call.
Webcast: A live audio-only
webcast of the call can be accessed through the “Events and
Presentations” page of the Company’s website at www.inseinc.com
under the Investors link. Please follow the registration
prompts.
Replay: A replay of the webcast
will be available on the Company’s website at www.inseinc.com.
About Inspired Entertainment,
Inc.Inspired offers an expanding portfolio of content,
technology, hardware and services for regulated gaming, betting,
lottery, social and leisure operators across retail and mobile
channels around the world. The Company’s gaming, virtual
sports, interactive and leisure products appeal to a wide variety
of players, creating new opportunities for operators to grow their
revenue. The Company operates in approximately 35
jurisdictions worldwide, supplying gaming systems with
associated terminals and content for approximately 50,000 gaming
machines located in betting shops, pubs, gaming halls and other
route operations; virtual sports products through more than 32,000
retail venues and various online websites; interactive games for
170+ websites; and a variety of amusement entertainment solutions
with a total installed base of more than 16,000
terminals. Additional information can be found
at www.inseinc.com.
Forward-Looking StatementsThis
news release contains “forward-looking statements” within the
meaning of the “safe harbor” provisions of the U.S. Private
Securities Litigation Reform Act of 1995, including, but not
limited to, statements regarding our ability to bring certain of
our products to customers in the various markets in which we
operate and execute on our strategic plan, statements regarding
expectations with respect to potential new customers and statements
regarding our anticipated financial performance. Forward-looking
statements may be identified by the use of words such as
“anticipate,” “believe,” “continue,” “expect,” “estimate,” “plan,”
“will,” “would” and “project” and other similar expressions that
indicate future events or trends or are not statements of
historical matters. These statements are based on Inspired
management’s current expectations and beliefs, as well as a number
of assumptions concerning future events.
Forward-looking statements are subject to known
and unknown risks, uncertainties, assumptions and other important
factors, many of which are outside of Inspired’s control and all of
which could cause actual results to differ materially from the
results discussed in the forward-looking statements. Accordingly,
forward-looking statements should not be relied upon as
representing Inspired’s views as of any subsequent date. You are
advised to review carefully the “Risk Factors” section of
Inspired’s annual report on Form 10-K for the fiscal year ended
December 31, 2022, and subsequent quarterly reports on Form 10-Q,
which are available, free of charge, on the U.S. Securities and
Exchange Commission’s website at www.sec.gov. Inspired does not
undertake any obligation to update forward-looking statements to
reflect events or circumstances after the date they were made,
whether as a result of new information, future events or otherwise,
except as required by law.
Contact:For
InvestorsIR@inseinc.com+1 (646) 277-1285
For Press and Salesinspiredsales@inseinc.com
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENTS OF
OPERATIONS AND COMPREHENSIVE INCOME (LOSS)(in
millions, except share data)
(Unaudited)
|
|
Three Months EndedJune 30, |
|
|
Six Months EndedJune 30, |
|
|
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Revenue: |
|
|
|
|
|
|
|
|
|
|
|
|
Service |
|
$ |
68.1 |
|
|
$ |
64.8 |
|
|
$ |
126.4 |
|
|
$ |
121.8 |
|
Product sales |
|
|
12.3 |
|
|
|
6.5 |
|
|
|
20.0 |
|
|
|
10.1 |
|
Total revenue |
|
|
80.4 |
|
|
|
71.3 |
|
|
|
146.4 |
|
|
|
131.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of sales: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of service (1) |
|
|
(13.4 |
) |
|
|
(11.7 |
) |
|
|
(24.3 |
) |
|
|
(23.5 |
) |
Cost of product sales (1) |
|
|
(9.8 |
) |
|
|
(4.4 |
) |
|
|
(15.6 |
) |
|
|
(6.5 |
) |
Selling, general and
administrative expenses |
|
|
(34.4 |
) |
|
|
(31.9 |
) |
|
|
(68.7 |
) |
|
|
(61.5 |
) |
Acquisition and integration
related transaction expenses |
|
|
— |
|
|
|
(0.1 |
) |
|
|
— |
|
|
|
(0.2 |
) |
Depreciation and
amortization |
|
|
(10.4 |
) |
|
|
(10.1 |
) |
|
|
(19.3 |
) |
|
|
(20.5 |
) |
Net operating income |
|
|
12.4 |
|
|
|
13.1 |
|
|
|
18.5 |
|
|
|
19.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other
expense |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest expense, net |
|
|
(7.3 |
) |
|
|
(6.0 |
) |
|
|
(13.6 |
) |
|
|
(12.5 |
) |
Gain on disposal of
business |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.9 |
|
Other finance income |
|
|
0.1 |
|
|
|
0.3 |
|
|
|
0.2 |
|
|
|
0.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total other expense, net |
|
|
(7.2 |
) |
|
|
(5.7 |
) |
|
|
(13.4 |
) |
|
|
(11.0 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income before income taxes |
|
|
5.2 |
|
|
|
7.4 |
|
|
|
5.1 |
|
|
|
8.7 |
|
Income tax (expense) benefit |
|
|
(1.1 |
) |
|
|
(0.2 |
) |
|
|
(1.2 |
) |
|
|
(0.3 |
) |
Net income |
|
|
4.1 |
|
|
|
7.2 |
|
|
|
3.9 |
|
|
|
8.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive
income: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation
(loss) gain |
|
|
(1.6 |
) |
|
|
5.8 |
|
|
|
(3.3 |
) |
|
|
8.2 |
|
Reclassification of loss on
hedging instrument to comprehensive income |
|
|
0.1 |
|
|
|
0.2 |
|
|
|
0.3 |
|
|
|
0.4 |
|
Actuarial (losses) gains on
pension plan |
|
|
(0.3 |
) |
|
|
2.6 |
|
|
|
1.7 |
|
|
|
3.3 |
|
Other comprehensive
(loss) income |
|
|
(1.8 |
) |
|
|
8.6 |
|
|
|
(1.3 |
) |
|
|
11.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive income |
|
$ |
2.3 |
|
|
$ |
15.8 |
|
|
$ |
2.6 |
|
|
$ |
20.3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income per common
share – basic |
|
$ |
0.16 |
|
|
$ |
0.27 |
|
|
$ |
0.15 |
|
|
$ |
0.31 |
|
Net income per common
share - diluted |
|
$ |
0.14 |
|
|
$ |
0.25 |
|
|
$ |
0.13 |
|
|
$ |
0.29 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average
number of shares outstanding during the period –
basic |
|
|
26,267,215 |
|
|
|
26,826,014 |
|
|
|
26,211,589 |
|
|
|
26,838,339 |
|
Weighted average
number of shares outstanding during the period –
diluted |
|
|
29,041,781 |
|
|
|
29,262,690 |
|
|
|
28,992,987 |
|
|
|
29,375,570 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Supplemental
disclosure of stock-based compensation expense |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
included in: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and
administrative expenses |
|
$ |
(3.2 |
) |
|
$ |
(2.6 |
) |
|
$ |
(6.1 |
) |
|
$ |
(5.4 |
) |
(1) |
Excluding depreciation and amortization |
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED BALANCE
SHEETS(in millions, except share
data)
|
|
June 30,2023 |
|
|
December 31,2022 |
|
|
|
|
(Unaudited) |
|
|
|
|
|
Assets |
|
|
|
|
|
|
|
|
Cash |
|
$ |
42.1 |
|
|
$ |
25.0 |
|
Accounts receivable, net |
|
|
39.1 |
|
|
|
40.5 |
|
Inventory |
|
|
48.0 |
|
|
|
31.0 |
|
Prepaid expenses and other
current assets |
|
|
32.6 |
|
|
|
32.1 |
|
Total current assets |
|
|
161.8 |
|
|
|
128.6 |
|
|
|
|
|
|
|
|
|
|
Property and equipment,
net |
|
|
48.2 |
|
|
|
44.7 |
|
Software development costs,
net |
|
|
39.2 |
|
|
|
34.8 |
|
Other acquired intangible
assets subject to amortization, net |
|
|
14.7 |
|
|
|
14.7 |
|
Goodwill |
|
|
78.0 |
|
|
|
73.9 |
|
Operating lease right of use
asset |
|
|
7.7 |
|
|
|
8.3 |
|
Other assets |
|
|
3.9 |
|
|
|
3.4 |
|
Total assets |
|
$ |
353.5 |
|
|
$ |
308.4 |
|
|
|
|
|
|
|
|
|
|
Liabilities and
Stockholders’ Deficit |
|
|
|
|
|
|
|
|
Current
liabilities |
|
|
|
|
|
|
|
|
Accounts payable and accrued
expenses |
|
$ |
47.5 |
|
|
$ |
54.2 |
|
Corporate tax and other
current taxes payable |
|
|
12.1 |
|
|
|
9.3 |
|
Deferred revenue, current |
|
|
31.1 |
|
|
|
4.8 |
|
Operating lease
liabilities |
|
|
2.9 |
|
|
|
2.8 |
|
Other current liabilities |
|
|
3.8 |
|
|
|
3.6 |
|
Total current liabilities |
|
|
97.4 |
|
|
|
74.7 |
|
|
|
|
|
|
|
|
|
|
Long-term debt |
|
|
294.0 |
|
|
|
277.6 |
|
Finance lease liabilities, net
of current portion |
|
|
1.9 |
|
|
|
1.2 |
|
Deferred revenue, net of
current portion |
|
|
2.8 |
|
|
|
3.7 |
|
Operating lease
liabilities |
|
|
5.3 |
|
|
|
5.9 |
|
Other long-term
liabilities |
|
|
2.4 |
|
|
|
4.0 |
|
Total liabilities |
|
|
403.8 |
|
|
|
367.1 |
|
|
|
|
|
|
|
|
|
|
Commitments and
contingencies |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stockholders’
deficit |
|
|
|
|
|
|
|
|
Preferred stock; $0.0001 par
value; 1,000,000 shares authorized |
|
|
— |
|
|
|
— |
|
Common stock; $0.0001 par
value; 49,000,000 shares authorized; 26,263,421 shares and
25,909,516 shares issued and outstanding at June 30, 2023 and
December 31, 2022, respectively |
|
|
— |
|
|
|
— |
|
Additional paid in
capital |
|
|
384.1 |
|
|
|
378.2 |
|
Accumulated other
comprehensive income |
|
|
45.1 |
|
|
|
46.4 |
|
Accumulated deficit |
|
|
(479.5 |
) |
|
|
(483.3 |
) |
Total stockholders’ deficit |
|
|
(50.3 |
) |
|
|
(58.7 |
) |
Total liabilities and stockholders’ deficit |
|
$ |
353.5 |
|
|
$ |
308.4 |
|
|
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENTS OF
CASH FLOWS(in millions)
(Unaudited)
|
|
Six Months EndedJune 30, |
|
|
|
2023 |
|
|
2022 |
|
Cash flows from operating activities: |
|
|
|
|
|
|
|
|
Net income |
|
$ |
3.9 |
|
|
$ |
8.4 |
|
Adjustments to reconcile net
income to net cash provided byoperating activities: |
|
|
|
|
|
|
|
|
Depreciation and amortization |
|
|
19.3 |
|
|
|
20.5 |
|
Amortization of right of use asset |
|
|
1.2 |
|
|
|
1.4 |
|
Stock-based compensation expense |
|
|
6.1 |
|
|
|
5.4 |
|
Reclassification of loss on hedging instrument to comprehensive
income |
|
|
0.3 |
|
|
|
0.4 |
|
Non-cash interest expense relating to senior debt |
|
|
1.0 |
|
|
|
0.8 |
|
Changes in assets and liabilities: |
|
|
|
|
|
|
|
|
Accounts receivable |
|
|
3.3 |
|
|
|
(0.1 |
) |
Inventory |
|
|
(15.0 |
) |
|
|
(10.4 |
) |
Prepaid expenses and other assets |
|
|
2.9 |
|
|
|
2.3 |
|
Corporate tax and other current taxes payable |
|
|
1.0 |
|
|
|
(6.5 |
) |
Accounts payable and accrued expenses |
|
|
(9.8 |
) |
|
|
(1.5 |
) |
Deferred revenues and customer prepayment |
|
|
24.6 |
|
|
|
(2.2 |
) |
Operating lease liabilities |
|
|
(1.2 |
) |
|
|
(1.2 |
) |
Other long-term liabilities |
|
|
(0.1 |
) |
|
|
(1.4 |
) |
Net cash provided by operating activities |
|
|
37.5 |
|
|
|
15.9 |
|
|
|
|
|
|
|
|
|
|
Cash flows from
investing activities: |
|
|
|
|
|
|
|
|
Purchases of property and
equipment |
|
|
(9.3 |
) |
|
|
(11.5 |
) |
Acquisition of subsidiary
company assets |
|
|
— |
|
|
|
(0.6 |
) |
Acquisition of third-party
company trade and assets |
|
|
(0.6 |
) |
|
|
— |
|
Purchases of capital
software |
|
|
(10.7 |
) |
|
|
(9.9 |
) |
Net cash used in investing activities |
|
|
(20.6 |
) |
|
|
(22.0 |
) |
|
|
|
|
|
|
|
|
|
Cash flows from
financing activities: |
|
|
|
|
|
|
|
|
Repurchase of common
stock |
|
|
(0.1 |
) |
|
|
(5.1 |
) |
Repayments of finance
leases |
|
|
(0.7 |
) |
|
|
(0.3 |
) |
Net cash used in financing activities |
|
|
(0.8 |
) |
|
|
(5.4 |
) |
|
|
|
|
|
|
|
|
|
Effect of exchange rate changes on cash |
|
|
1.0 |
|
|
|
(4.5 |
) |
Net increase
(decrease) in cash |
|
|
17.1 |
|
|
|
(16.0 |
) |
Cash, beginning of period |
|
|
25.0 |
|
|
|
47.8 |
|
Cash, end of
period |
|
$ |
42.1 |
|
|
$ |
31.8 |
|
|
|
|
|
|
|
|
|
|
Supplemental cash flow
disclosures |
|
|
|
|
|
|
|
|
Cash paid during the period
for interest |
|
$ |
11.9 |
|
|
$ |
11.7 |
|
Cash paid during the period
for income taxes |
|
$ |
4.5 |
|
|
$ |
0.1 |
|
Cash paid during the period
for operating leases |
|
$ |
1.7 |
|
|
$ |
1.9 |
|
|
|
|
|
|
|
|
|
|
Supplemental
disclosure of non-cash investing and financing
activities |
|
|
|
|
|
|
|
|
Lease liabilities arising from
obtaining right of use assets |
|
$ |
0.2 |
|
|
$ |
— |
|
Additional paid in capital
from settlement of RSUs |
|
$ |
(0.2 |
) |
|
$ |
(0.2 |
) |
Property and equipment
acquired through finance lease |
|
$ |
1.2 |
|
|
$ |
— |
|
Property and equipment
transferred to inventory |
|
$ |
— |
|
|
$ |
0.8 |
|
|
|
|
|
|
|
|
|
|
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENT OF
OPERATIONSRECONCILIATION OF NON-GAAP FINANCIAL
MEASURES (Unaudited)
ADJUSTED EBITDA
RECONCILIATION(Unaudited)
|
|
For the Three-Month Period ended |
|
|
For the Six-Month Period ended |
|
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
|
Jun 30, |
|
|
Jun 30, |
|
|
Jun 30, |
|
|
Jun 30, |
|
(In
millions) |
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Net income |
|
$ |
4.1 |
|
|
$ |
7.2 |
|
$ |
3.9 |
|
|
|
$ |
8.4 |
|
|
|
Items Relating to
Discontinued Activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
0.2 |
|
|
|
0.3 |
|
|
0.5 |
|
|
|
|
0.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses |
|
|
— |
|
|
|
0.1 |
|
|
— |
|
|
|
|
0.2 |
|
|
|
Costs of group restructure |
|
|
— |
|
|
|
— |
|
|
3.0 |
|
|
|
|
— |
|
|
|
Gain on disposal of business |
|
|
— |
|
|
|
— |
|
|
— |
|
|
|
|
(0.9 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
3.2 |
|
|
|
2.6 |
|
|
6.1 |
|
|
|
|
5.4 |
|
|
|
Depreciation and
amortization |
|
|
10.4 |
|
|
|
10.1 |
|
|
19.3 |
|
|
|
|
20.5 |
|
|
|
Interest expense, net |
|
|
7.3 |
|
|
|
6.0 |
|
|
13.6 |
|
|
|
|
12.5 |
|
|
|
Other finance income |
|
|
(0.1 |
) |
|
|
(0.3 |
) |
|
(0.2 |
) |
|
|
|
(0.6 |
) |
|
|
Income tax |
|
|
1.1 |
|
|
|
0.2 |
|
|
1.2 |
|
|
|
|
0.3 |
|
|
|
Adjusted
EBITDA |
|
$ |
26.2 |
|
|
$ |
26.1 |
|
$ |
47.4 |
|
|
|
$ |
46.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
20.9 |
|
|
£ |
20.7 |
|
£ |
38.3 |
|
|
|
£ |
35.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange Rate - $ to £ |
|
|
1.25 |
|
|
|
1.26 |
|
|
1.24 |
|
|
|
|
1.29 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADJUSTED EBITDA RECONCILIATION BY
SEGMENT (Unaudited)
Three Months Ended
June 30, 2023 |
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
5.4 |
|
|
$ |
12.0 |
|
|
$ |
2.6 |
|
|
$ |
3.1 |
|
|
$ |
(19.0 |
) |
|
$ |
4.1 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.2 |
|
|
|
0.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
0.4 |
|
|
|
0.2 |
|
|
|
0.1 |
|
|
|
0.4 |
|
|
|
2.1 |
|
|
|
3.2 |
|
Depreciation and
amortization |
|
|
3.9 |
|
|
|
0.9 |
|
|
|
1.3 |
|
|
|
3.0 |
|
|
|
1.3 |
|
|
|
10.4 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
7.3 |
|
|
|
7.3 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.1 |
) |
|
|
(0.1 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
1.1 |
|
|
|
1.1 |
|
Adjusted
EBITDA |
|
$ |
9.7 |
|
|
$ |
13.1 |
|
|
$ |
4.0 |
|
|
$ |
6.5 |
|
|
$ |
(7.1 |
) |
|
$ |
26.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
7.7 |
|
|
£ |
10.5 |
|
|
£ |
3.2 |
|
|
£ |
5.1 |
|
|
£ |
(5.6 |
) |
|
£ |
20.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.25 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended June 30, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
4.6 |
|
|
$ |
11.1 |
|
|
$ |
2.2 |
|
|
$ |
4.1 |
|
|
$ |
(14.8 |
) |
|
$ |
7.2 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.3 |
|
|
|
0.3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses |
|
|
0.1 |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
0.3 |
|
|
|
0.2 |
|
|
|
0.2 |
|
|
|
0.1 |
|
|
|
1.8 |
|
|
|
2.6 |
|
Depreciation and
amortization |
|
|
4.5 |
|
|
|
0.7 |
|
|
|
0.7 |
|
|
|
3.5 |
|
|
|
0.7 |
|
|
|
10.1 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
6.0 |
|
|
|
6.0 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.3 |
) |
|
|
(0.3 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.2 |
|
|
|
0.2 |
|
Adjusted
EBITDA |
|
$ |
9.5 |
|
|
$ |
12.0 |
|
|
$ |
3.1 |
|
|
$ |
7.7 |
|
|
$ |
(6.2 |
) |
|
$ |
26.1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
7.5 |
|
|
£ |
9.5 |
|
|
£ |
2.5 |
|
|
£ |
6.2 |
|
|
£ |
(5.0 |
) |
|
£ |
20.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.26 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended June 30, 2023
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
10.5 |
|
|
$ |
23.9 |
|
|
$ |
4.7 |
|
|
$ |
1.4 |
|
|
$ |
(36.6 |
) |
|
$ |
3.9 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.5 |
|
|
|
0.5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Costs of group restructure |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
3.0 |
|
|
|
3.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
0.7 |
|
|
|
0.4 |
|
|
|
0.3 |
|
|
|
0.5 |
|
|
|
4.2 |
|
|
|
6.1 |
|
Depreciation and
amortization |
|
|
8.0 |
|
|
|
1.7 |
|
|
|
2.3 |
|
|
|
6.1 |
|
|
|
1.2 |
|
|
|
19.3 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
13.6 |
|
|
|
13.6 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.2 |
) |
|
|
(0.2 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
1.2 |
|
|
|
1.2 |
|
Adjusted
EBITDA |
|
$ |
19.2 |
|
|
$ |
26.0 |
|
|
$ |
7.3 |
|
|
$ |
8.0 |
|
|
$ |
(13.1 |
) |
|
$ |
47.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
15.5 |
|
|
£ |
21.1 |
|
|
£ |
5.9 |
|
|
£ |
6.5 |
|
|
£ |
(10.7 |
) |
|
£ |
38.3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.24 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Six Months Ended June 30, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
11.2 |
|
|
$ |
19.7 |
|
|
$ |
4.2 |
|
|
$ |
2.7 |
|
|
$ |
(29.4 |
) |
|
$ |
8.4 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.4 |
|
|
|
0.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.2 |
|
|
|
0.2 |
|
Gain on disposal of business |
|
|
(0.9 |
) |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.9 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
0.6 |
|
|
|
0.3 |
|
|
|
0.3 |
|
|
|
0.3 |
|
|
|
3.9 |
|
|
|
5.4 |
|
Depreciation and
amortization |
|
|
9.2 |
|
|
|
1.4 |
|
|
|
1.5 |
|
|
|
7.2 |
|
|
|
1.2 |
|
|
|
20.5 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
12.5 |
|
|
|
12.5 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.6 |
) |
|
|
(0.6 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.3 |
|
|
|
0.3 |
|
Adjusted
EBITDA |
|
$ |
20.1 |
|
|
$ |
21.4 |
|
|
$ |
6.0 |
|
|
$ |
10.2 |
|
|
$ |
(11.5 |
) |
|
$ |
46.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
15.6 |
|
|
£ |
16.5 |
|
|
£ |
4.6 |
|
|
£ |
8.0 |
|
|
£ |
(9.0 |
) |
|
£ |
35.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.29 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADJUSTED NET INCOME
RECONCILIATION(Unaudited)
|
|
For the Three-Month Period ended |
|
|
For the Six-Month Period ended |
|
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
|
Jun 30, |
|
|
Jun 30, |
|
|
Jun 30, |
|
|
Jun 30, |
|
(In
millions) |
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Net income |
|
$ |
4.1 |
|
|
$ |
7.2 |
|
$ |
3.9 |
|
|
|
$ |
8.4 |
|
|
|
Items Relating to
Discontinued Activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
0.2 |
|
|
|
0.3 |
|
|
0.5 |
|
|
|
|
0.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses |
|
|
— |
|
|
|
0.1 |
|
|
— |
|
|
|
|
0.2 |
|
|
|
Cost of group restructure |
|
|
— |
|
|
|
— |
|
|
3.0 |
|
|
|
|
— |
|
|
|
Stock-based Compensation expense related to group restructure |
|
|
— |
|
|
|
— |
|
|
0.7 |
|
|
|
|
— |
|
|
|
Gain on disposal of business |
|
|
— |
|
|
|
— |
|
|
— |
|
|
|
|
(0.9 |
|
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Upfront recognition of
Stock-based Compensation expense |
|
|
0.4 |
|
|
|
— |
|
|
0.4 |
|
|
|
|
— |
|
|
|
Effect of exchange rates on
cash |
|
|
0.6 |
|
|
|
(0.4 |
) |
|
0.6 |
|
|
|
|
(0.4 |
) |
|
|
Mark to market movement on
currency deals |
|
|
0.2 |
|
|
|
— |
|
|
0.1 |
|
|
|
|
— |
|
|
|
Other finance income |
|
|
(0.1 |
) |
|
|
(0.3 |
) |
|
(0.2 |
) |
|
|
|
(0.6 |
) |
|
|
Tax Impact |
|
|
(0.1 |
) |
|
|
(0.0 |
) |
|
(0.1 |
) |
|
|
|
0.1 |
|
|
|
Adjusted Net
Income |
|
$ |
5.3 |
|
|
$ |
6.9 |
|
$ |
8.9 |
|
|
|
$ |
7.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted Net
Income |
|
£ |
4.3 |
|
|
£ |
5.5 |
|
£ |
7.2 |
|
|
|
£ |
5.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange Rate - $ to £ |
|
|
1.25 |
|
|
|
1.26 |
|
|
1.24 |
|
|
|
|
1.29 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average
number of shares outstanding– diluted |
|
|
29,041,781 |
|
|
|
29,262,690 |
|
|
28,992,987 |
|
|
|
|
29,375,570 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted Net Income per diluted share |
|
$ |
0.18 |
|
|
$ |
0.24 |
|
$ |
0.31 |
|
|
|
$ |
0.25 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADJUSTED REVENUE
RECONCILIATION(Unaudited)
|
|
For the Three-Month Period ended |
|
|
For the Six-Month Period ended |
|
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
|
Jun 30, |
|
|
Jun 30, |
|
|
Jun 30, |
|
|
Jun 30, |
|
(In
millions) |
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Net revenues |
|
$ |
80.4 |
|
|
$ |
71.3 |
|
$ |
146.4 |
|
|
|
$ |
131.9 |
|
|
Less Low Margin Gaming
Hardware Sales |
|
|
(4.4 |
) |
|
|
— |
|
|
(4.4 |
) |
|
|
|
— |
|
|
Adjusted
Revenue |
|
$ |
76.0 |
|
|
$ |
71.3 |
|
$ |
142.0 |
|
|
|
$ |
131.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
Revenue |
|
£ |
60.7 |
|
|
£ |
56.7 |
|
£ |
115.0 |
|
|
|
£ |
101.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange Rate - $ to £ |
|
|
1.25 |
|
|
|
1.26 |
|
|
1.24 |
|
|
|
|
1.29 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INSPIRED ENTERTAINMENT, INC. PRO-RATED
SEGMENT ADJUSTED EBITDA
CONTRIBUTION(Unaudited)
Three Months Ended June 30, 2023
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenue |
|
$ |
31.5 |
|
|
|
$ |
15.0 |
|
|
|
$ |
7.4 |
|
|
|
$ |
26.5 |
|
|
|
$ |
— |
|
|
$ |
80.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Revenue |
|
|
35.7 |
% |
|
|
|
19.7 |
% |
|
|
|
9.7 |
% |
|
|
|
34.9 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
9.7 |
|
|
|
$ |
13.1 |
|
|
|
$ |
4.0 |
|
|
|
$ |
6.5 |
|
|
|
$ |
(7.1 |
) |
|
$ |
26.2 |
|
|
Corporate allocation(1) |
|
|
(2.5 |
) |
|
|
(1.4 |
|
) |
|
|
(0.7 |
|
) |
|
|
(2.5 |
|
) |
|
|
7.1 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
7.2 |
|
|
|
$ |
11.7 |
|
|
|
$ |
3.3 |
|
|
|
$ |
4.0 |
|
|
|
$ |
— |
|
|
$ |
26.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
27.4 |
% |
|
|
|
44.7 |
% |
|
|
|
12.6 |
% |
|
|
|
15.3 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total Adjusted Revenue
contribution
Three Months Ended June 30, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenue |
|
$ |
25.5 |
|
|
|
$ |
14.0 |
|
|
|
$ |
5.8 |
|
|
|
$ |
26.0 |
|
|
|
$ |
— |
|
|
$ |
71.3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Revenue |
|
|
35.8 |
% |
|
|
|
19.5 |
% |
|
|
|
8.2 |
% |
|
|
|
36.5 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
9.5 |
|
|
|
$ |
12.0 |
|
|
|
$ |
3.1 |
|
|
|
$ |
7.7 |
|
|
|
$ |
(6.2 |
) |
|
$ |
26.1 |
|
|
Corporate allocation(1) |
|
|
(2.2 |
) |
|
|
(1.2 |
|
) |
|
|
(0.5 |
|
) |
|
|
(2.3 |
|
) |
|
|
6.2 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
7.3 |
|
|
|
$ |
10.8 |
|
|
|
$ |
2.6 |
|
|
|
$ |
5.4 |
|
|
|
$ |
— |
|
|
$ |
26.1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
27.9 |
% |
|
|
|
41.4 |
% |
|
|
|
9.9 |
% |
|
|
|
20.8 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total revenue contribution
Six Months Ended June 30, 2023
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenue |
|
$ |
58.9 |
|
|
|
$ |
29.9 |
|
|
|
$ |
14.0 |
|
|
|
$ |
43.6 |
|
|
|
$ |
— |
|
|
$ |
146.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Revenue |
|
|
38.4 |
% |
|
|
|
21.0 |
% |
|
|
|
9.9 |
% |
|
|
|
30.7 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
19.2 |
|
|
|
$ |
26.0 |
|
|
|
$ |
7.3 |
|
|
|
$ |
8.0 |
|
|
|
$ |
(13.1 |
) |
|
$ |
47.4 |
|
|
Corporate allocation(1) |
|
|
(5.0 |
) |
|
|
(2.8 |
|
) |
|
|
(1.3 |
|
) |
|
|
(4.0 |
|
) |
|
|
13.1 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
14.2 |
|
|
|
$ |
23.2 |
|
|
|
$ |
6.0 |
|
|
|
$ |
4.0 |
|
|
|
$ |
— |
|
|
$ |
47.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
29.9 |
% |
|
|
|
49.0 |
% |
|
|
|
12.7 |
% |
|
|
|
8.4 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total Adjusted Revenue
contribution
Six Months Ended June 30, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenue |
|
$ |
49.6 |
|
|
|
$ |
25.6 |
|
|
|
$ |
11.1 |
|
|
|
$ |
45.6 |
|
|
|
$ |
— |
|
|
$ |
131.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Revenue |
|
|
37.6 |
% |
|
|
|
19.4 |
% |
|
|
|
8.4 |
% |
|
|
|
34.6 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
20.1 |
|
|
|
$ |
21.4 |
|
|
|
$ |
6.0 |
|
|
|
$ |
10.2 |
|
|
|
$ |
(11.5 |
) |
|
$ |
46.2 |
|
|
Corporate allocation(1) |
|
|
(4.3 |
) |
|
|
(2.2 |
|
) |
|
|
(1.0 |
|
) |
|
|
(4.0 |
|
) |
|
|
11.5 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
15.8 |
|
|
|
$ |
19.2 |
|
|
|
$ |
5.0 |
|
|
|
$ |
6.2 |
|
|
|
$ |
— |
|
|
$ |
46.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
34.1 |
% |
|
|
|
41.5 |
% |
|
|
|
10.9 |
% |
|
|
|
13.5 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total Revenue contribution
Online Virtual Sports and Interactive Total
Revenue
|
|
Three Months Ended |
|
|
|
Six Months Ended |
|
|
|
|
30-Jun |
|
Change |
|
30-Jun |
|
Change |
(In
millions of GBP) |
|
2023 |
|
2022 |
|
% |
|
2023 |
|
2022 |
|
% |
Online Revenue |
|
|
|
|
|
|
|
|
|
|
|
|
Total Revenue £'m - Online
Virtuals |
|
£9.4 |
|
£8.7 |
|
8 |
% |
|
£19.1 |
|
£15.0 |
|
28 |
% |
Total Revenue £'m –
Interactive |
|
£5.9 |
|
£4.6 |
|
27 |
% |
|
£11.3 |
|
£8.6 |
|
31 |
% |
Total Revenue £'m –
Online Virtuals and Interactive |
|
£15.3 |
|
£13.3 |
|
15 |
% |
|
£30.4 |
|
£23.6 |
|
29 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
in millions of USD |
|
$ |
19.2 |
|
$ |
16.7 |
|
15 |
% |
|
$ |
37.6 |
|
$ |
30.4 |
|
24 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange Rate - $ to £ |
|
|
1.26 |
|
|
1.25 |
|
|
|
|
1.24 |
|
|
1.29 |
|
|
1 “Adjusted Net Revenue,” “Adjusted Net Income”
and “Adjusted EBITDA” are non-GAAP financial measures defined below
under “Non-GAAP Financial Measures” and reconciled to the most
directly comparable GAAP measures in the accompanying supplemental
table. Adjusted EBITDA Margin is calculated as a percent of
Revenue.
2 Reported income statement results assume
GBP:USD exchange rate was GBP 1.25: USD 1.00 for the three months
ended June 30, 2023 and GBP 1.26: USD 1.00 for the three months
ended June 30, 2022.
3 Aggregate digital business Adjusted EBITDA
contribution is calculated using the sum of the Virtual Sports and
Interactive segment-level Adjusted EBITDA deducted by an allocated
corporate expense pro-rated by the segment revenue contribution as
a percent of Total Revenue. The Company's definition may not be
comparable to measures of other companies. See supplemental table
below.
Inspired Entertainment (NASDAQ:INSE)
Historical Stock Chart
Von Dez 2024 bis Jan 2025
Inspired Entertainment (NASDAQ:INSE)
Historical Stock Chart
Von Jan 2024 bis Jan 2025