EDDIE Award and More Than 15 million Paid
Users Reinforce the Value of Collaborative Game-based Learning for
Teaching and Learning
CALGARY, Nov. 21, 2016 /PRNewswire/ - SMART
Technologies Inc., a leading provider of collaboration solutions,
today announced that SMART Learning Suite™ (SLS) has been awarded
with the Multi-Subject Collaborative Learning System category by
the Education Software Review Awards (EDDIEs). The SMART Learning
Suite software has also reached 15 million paid users as of early
September 2016. In addition, more
than 346,000 different game-based activities have been created and
implemented by teachers and students this year.
SMART has developed two short videos and an infographic that
offer greater insight into the implementation of gamification in
the classroom. The videos are accessible via SMART's education
channel on YouTube.
- To gain a greater understanding of gamification's role in the
classroom, visit
youtube.com/watch?v=YHi6J5geA34&feature=youtu.be.
- To learn how to best foster gamification in the classroom,
visit youtube.com/watch?v=Ht6HYIURUZE.
- To view the infographic, visit
http://edblog.smarttech.com/2016/11/building-21st-century-skills-digital-games-infographic/
Launched in January 2016, SMART
Learning Suite is an integrated educational software platform
designed to enable educators to easily and quickly create dynamic,
interactive, and engaging learning experiences. The suite provides
educators with more opportunities to individualize and
differentiate instruction, check for student understanding and to
integrate content no matter the subject, grade level or
instructional pedagogy. Connecting students, teachers and devices,
SMART Learning Suite harnesses technology to innovate lessons,
increase engagement and as a result, improve educational
outcomes.
"I am thrilled to see that 15 million educators globally are
using SMART Learning Suite in the classroom, and that it has been
recognized by the EDDIE Awards as a leader in its category. This is
especially exciting given the fast rate of adoption - less than one
year," said Warren Barkley, Chief
Technology Officer, SMART Technologies. "Education software has
been shown to significantly improve student outcomes when combined
with effective pedagogical practices, particularly in building
students' skills in the '4Cs': creativity, critical thinking,
collaboration and communication."*
Mr. Barkley continued, "4C skills are imperative for today's
students to be successful in tomorrow's workforce. At SMART, we are
proud to bring valuable tools to educators and students to achieve
their goals inside and outside the classroom."
The SMART Learning Suite also includes the following
software:
- Industry-leading SMART Notebook™ — A premiere lesson delivery
software that facilitates engaging and interactive learning
experiences while providing the flexibility to respond to the needs
of learners in real-time.
- Award-winning SMART amp™ — A web-based collaborative learning
platform that enables student co-creation and fosters student
collaboration on devices.
- SMART response 2 — A formative assessment software for use on
student devices that allows teachers to create question sets to
complement lessons in under five minutes.
- SMART lab — A simple and customizable software platform that
enables teachers to create game-based learning activities in less
than five minutes. Recently, SMART lab added Monster Quiz, a
team-based game that includes both thematic visual and auditory
cues to create a game environment that elevates students out of
their ordinary classroom experience.
For more information about SMART's comprehensive education
software bundle – SMART Learning Suite –
visit smarttech.com/sls.
About SMART Technologies Inc.
SMART Technologies Inc. is a world leader in simple and intuitive
solutions that enable more natural collaboration. We are an
innovator in interactive touch technologies and software that
inspire collaboration in both education and businesses around the
globe. To learn more, visit smarttech.com.
*Source: Global Study Titled 'Teaching, Technology and
Learning: Understanding the Interconnection',
https://home.smarttech.com/en/about-us/news/research/fusing-tech-and-teaching
©2016 SMART Technologies. All third-party product and
company names are for identification purposes only and may be
trademarks of their respective owners. To view a list of SMART
trademarks please visit our Trademarks and Guidelines
page.
SOURCE SMART Technologies Inc.