Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ:
INSE), a leading B2B provider of gaming content, technology,
hardware and services, today reported financial results for the
three-month period and fiscal year ended December 31, 2023.
“We closed out 2023 with solid results, in-line
with our expectations,” said Lorne Weil, Executive Chairman of
Inspired. “Our fourth quarter performance capped off a strong year,
fueled by our successful strategic focus on scaling our
higher-margin digital verticals alongside steady growth in our
land-based operations.”
Weil added, “Our digital business fourth quarter
results continue to be led by the Interactive segment, where
revenue and Adjusted EBITDA increased approximately 41% and 39%
year-over-year on a constant currency basis, respectively, as we
continue to increase our footprint through new customer launches
and benefit from the growth of our existing customer base.
“Our Virtual Sports business generated $12.9
million of revenue during the fourth quarter. Fourth quarter
results are consistent with the third quarter, as second half 2023
trends were driven by a major customer optimizing their customer
base. When looking at the performance of the Virtual Sports
business, it’s important to keep the life cycle of the product in
context, given how the popularity of virtual sports dramatically
accelerated during COVID on the back of an industry-wide tailwind
for iGaming. By the end of 2022, the strong virtual sports
quarterly sequential growth flattened out, and recently began to
moderate over the past few quarters. Looking ahead, we see several
catalysts for future growth as we expand our content offerings to
include NBA and NFL-themed products, catering to an expanding
customer base including North America and Latin America.
“We continue to benefit from the optimization of
our land-based operations and the roll-out of our new ‘Vantage’
terminals. Our land-based business, which includes our Gaming and
Leisure segments recorded strong year-over-year revenue growth of
6% and 8%, respectively. During the quarter, we entered into $3.5
million of “low margin” terminal sales, whereby product sold today
will secure longer term recurring revenue streams utilizing an
asset-light model. We continue to see low double digit
year-over-year revenue per machine increases with these new
‘Vantage’ cabinet deployments across two of our largest licensed
betting shop customers. In our pubs business, we expect to benefit
from more of these ‘Vantage’ placements during the back half of
2024. As we look ahead, the success of our ‘Vantage’ cabinet
rollout gives us confidence in ongoing growth across our land-based
gaming portfolio.”
Weil concluded, “As the global online betting
and gaming ecosystem continues evolving, with some new markets
opening and consumer adoption increasing, we see opportunities for
continued growth. Our market-leading Virtual Sports products,
distinctly innovative iGaming offerings like Hybrid Dealer, and
unmatched content portfolio position us at the head of this digital
transformation. We are excited about the opportunities ahead as we
seek to capitalize on the expanding online betting and gaming
markets globally.”
Recent Business Highlights
- Unveiled innovative new iGaming
product, Hybrid Dealer,® a unique product offering players branded
RNG-generated table and gameshow content for online play seamlessly
blending physical and digital elements offering operators unlimited
branding and customizable possibilities that are unique from game
to game. Launched the product with BetMGM in New Jersey.
- Expect to launch NBA-themed Virtual
Sports game in 2nd quarter of 2024.
- Announced agreement with Kambi
Group plc to integrate Virtual Sports products in the Kambi
sportsbook platform.
- Expanded partnership with FanDuel
in North America to deliver iGaming content across Ontario,
Pennsylvania, Michigan and New Jersey.
|
|
|
|
|
|
|
|
|
|
|
|
Summary of Fourth Quarter 2023 Segment Financial
Results(unaudited) |
|
|
|
Three Months EndedDecember
31, |
|
Reported Variance |
|
Currency Movement 20232 |
|
Functional Currency Variance |
|
(In $
millions) |
|
|
2023 |
|
|
|
2022 |
|
|
% |
|
$ |
|
% |
|
Total
Revenue |
|
|
|
|
|
|
|
|
|
|
|
Gaming (excl. Low Margin Gaming Hardware Sales) |
|
$ |
35.8 |
|
|
$ |
37.1 |
|
|
(3 |
%) |
|
$ |
1.8 |
|
|
(8 |
%) |
|
Virtual Sports |
|
|
12.9 |
|
|
|
14.7 |
|
|
(12 |
%) |
|
|
0.6 |
|
|
(16 |
%) |
|
Interactive |
|
|
8.0 |
|
|
|
5.4 |
|
|
49 |
% |
|
|
0.4 |
|
|
41 |
% |
|
Leisure |
|
|
21.0 |
|
|
|
19.4 |
|
|
8 |
% |
|
|
1.2 |
|
|
2 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Company Revenue
(excl. Low Margin Gaming Hardware Sales) |
|
$ |
77.7 |
|
|
$ |
76.6 |
|
|
1 |
% |
|
$ |
4.0 |
|
|
(4 |
%) |
|
Low Margin Gaming Hardware Sales |
|
|
3.5 |
|
|
|
- |
|
|
NM3 |
|
|
$ |
0.2 |
|
|
NM3 |
|
|
Total Company Revenue
(incl. Low Margin Gaming Hardware Sales) |
|
$ |
81.2 |
|
|
$ |
76.6 |
|
|
6 |
% |
|
$ |
4.2 |
|
|
0 |
% |
|
Net operating income |
|
|
9.3 |
|
|
|
11.6 |
|
|
(20 |
%) |
|
|
1.1 |
|
|
(29 |
%) |
|
Net income |
|
|
0.0 |
|
|
|
3.5 |
|
|
(100 |
%) |
|
|
0.5 |
|
|
(100 |
%) |
|
Net income per basic
share |
|
$ |
0.00 |
|
|
$ |
0.14 |
|
|
(100 |
%) |
|
|
NM3 |
|
|
(100 |
%) |
|
Net income per diluted
share |
|
$ |
0.00 |
|
|
$ |
0.12 |
|
|
(100 |
%) |
|
|
NM3 |
|
|
(100 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Financial
Measures |
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA1 |
|
|
|
|
|
|
|
|
|
|
|
Gaming |
|
$ |
14.8 |
|
|
$ |
13.9 |
|
|
6 |
% |
|
$ |
0.8 |
|
|
0 |
% |
|
Virtual Sports |
|
|
10.2 |
|
|
|
11.9 |
|
|
(14 |
%) |
|
|
0.5 |
|
|
(18 |
%) |
|
Interactive |
|
|
4.0 |
|
|
|
2.8 |
|
|
45 |
% |
|
|
0.1 |
|
|
39 |
% |
|
Leisure |
|
|
3.3 |
|
|
|
4.4 |
|
|
(25 |
%) |
|
|
(0.1 |
) |
|
(22 |
%) |
|
Corporate |
|
|
(5.8 |
) |
|
|
(7.3 |
) |
|
19 |
% |
|
|
(0.0 |
) |
|
19 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Company Adjusted
EBITDA1 |
|
$ |
26.5 |
|
|
$ |
25.7 |
|
|
3 |
% |
|
$ |
1.3 |
|
|
(2 |
%) |
|
Adjusted EBITDA Margin1 |
|
|
33 |
% |
|
|
34 |
% |
|
|
|
|
|
|
|
Adjusted EBITDA Margin (excl. Low
Margin Gaming Hardware Sales) |
|
|
34 |
% |
|
|
34 |
% |
|
|
|
|
|
|
|
Adjusted net income1 |
|
$ |
4.9 |
|
|
$ |
7.9 |
|
|
(37 |
%) |
|
|
0.3 |
|
|
(41 |
%) |
|
Adjusted net income
per diluted share |
|
$ |
0.17 |
|
|
$ |
0.27 |
|
|
(38 |
%) |
|
|
NM3 |
|
|
(39 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Reconciliation
to US GAAP shown below. |
|
2 Currency
movement calculated by translating 2023 and 2022 performances at
2022 exchange rates. |
|
3 Percentage/dollar
change is not meaningful. |
|
|
|
|
|
|
|
|
|
|
|
|
|
Summary of Full Year 2023 Segment Financial
Results(unaudited) |
|
|
|
Twelve Months EndedDecember
31, |
|
Reported Variance |
|
Currency Movement 20232 |
|
Functional Currency Variance |
|
(In $
millions) |
|
|
2023 |
|
|
|
2022 |
|
|
% |
|
$ |
|
% |
|
Total
Revenue |
|
|
|
|
|
|
|
|
|
|
|
Gaming (excl. Low Margin Gaming Hardware Sales) |
|
$ |
112.0 |
|
|
$ |
111.3 |
|
|
1 |
% |
|
$ |
1.4 |
|
|
(1 |
%) |
|
Virtual Sports |
|
|
56.2 |
|
|
|
54.2 |
|
|
4 |
% |
|
|
0.5 |
|
|
3 |
% |
|
Interactive |
|
|
27.9 |
|
|
|
20.6 |
|
|
35 |
% |
|
|
0.4 |
|
|
33 |
% |
|
Leisure |
|
|
96.3 |
|
|
|
95.5 |
|
|
1 |
% |
|
|
1.3 |
|
|
(1 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Company Revenue
(excl. Low Margin Gaming Hardware Sales) |
|
$ |
292.4 |
|
|
$ |
281.6 |
|
|
4 |
% |
|
$ |
3.7 |
|
|
3 |
% |
|
Low Margin Gaming Hardware Sales |
|
|
30.6 |
|
|
|
- |
|
|
NM3 |
|
$ |
0.7 |
|
|
NM3 |
|
|
Total Company Revenue
(incl. Low Margin Gaming Hardware Sales) |
|
$ |
323.0 |
|
|
$ |
281.6 |
|
|
15 |
% |
|
$ |
4.5 |
|
|
13 |
% |
|
Net operating income |
|
|
39.9 |
|
|
|
46.0 |
|
|
(13 |
%) |
|
|
0.9 |
|
|
(15 |
%) |
|
Net income |
|
|
7.6 |
|
|
|
20.6 |
|
|
(63 |
%) |
|
|
0.2 |
|
|
(64 |
%) |
|
Net income per basic
share |
|
$ |
0.27 |
|
|
$ |
0.73 |
|
|
(63 |
%) |
|
|
NM3 |
|
|
(66 |
%) |
|
Net income per diluted
share |
|
$ |
0.26 |
|
|
$ |
0.71 |
|
|
(63 |
%) |
|
|
NM3 |
|
|
(66 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP Financial
Measures |
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA1 |
|
|
|
|
|
|
|
|
|
|
|
Gaming |
|
$ |
44.0 |
|
|
$ |
43.7 |
|
|
1 |
% |
|
$ |
0.0 |
|
|
0 |
% |
|
Virtual Sports |
|
|
47.7 |
|
|
|
44.9 |
|
|
6 |
% |
|
|
0.6 |
|
|
5 |
% |
|
Interactive |
|
|
15.4 |
|
|
|
11.3 |
|
|
36 |
% |
|
|
0.1 |
|
|
36 |
% |
|
Leisure |
|
|
19.4 |
|
|
|
24.3 |
|
|
(20 |
%) |
|
|
0.2 |
|
|
(21 |
%) |
|
Corporate |
|
|
(26.0 |
) |
|
|
(25.2 |
) |
|
(2 |
%) |
|
|
0.2 |
|
|
(3 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Company Adjusted
EBITDA1 |
|
$ |
100.5 |
|
|
$ |
99.0 |
|
|
2 |
% |
|
$ |
1.1 |
|
|
0 |
% |
|
Adjusted EBITDA Margin1 |
|
|
31 |
% |
|
|
35 |
% |
|
|
|
|
|
|
|
Adjusted EBITDA Margin (excl. Low
Margin Gaming Hardware Sales) |
|
|
34 |
% |
|
|
35 |
% |
|
|
|
|
|
|
|
Adjusted net income1 |
|
$ |
16.7 |
|
|
$ |
27.2 |
|
|
(38 |
%) |
|
|
(0.2 |
) |
|
(39 |
%) |
|
Adjusted net income
per diluted share |
|
$ |
0.57 |
|
|
$ |
0.93 |
|
|
(39 |
%) |
|
|
NM3 |
|
|
(40 |
%) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 Reconciliation
to US GAAP shown below. |
|
2 Currency
movement calculated by translating 2023 and 2022 performances at
2022 exchange rates. |
|
3 Percentage/dollar
change is not meaningful. |
|
Non-GAAP Financial MeasuresWe
use non-GAAP financial measures, including Adjusted EBITDA, to
analyze our operating performance. We use these financial measures
to manage our business on a day-to-day basis. We believe that these
measures are also commonly used in our industry to measure
performance. For these reasons, we believe that these non-GAAP
financial measures provide expanded insight into our business, in
addition to standard U.S. GAAP financial measures. There are no
uniform rules for defining and using non-GAAP financial measures,
and as a result the measures we use may not be comparable to
measures used by other companies, even if they have similar labels.
The presentation of non-GAAP financial information should not be
considered in isolation from, as a substitute for, or superior to,
financial information prepared and presented in accordance with
U.S. GAAP. You should consider our non-GAAP financial measures in
conjunction with our U.S. GAAP financial statements.
We define our non-GAAP financial measures as
follows:
EBITDA is defined as net loss
excluding depreciation and amortization, interest expense, interest
income and income tax expense.
Adjusted EBITDA is defined as
net income (loss) excluding depreciation and amortization, interest
expense, interest income and income tax expense, and other
additional exclusions and adjustments (see Adjusted EBITDA
reconciliation table). Such additional excluded amounts include
stock-based compensation U.S. GAAP charges where the associated
liability is expected to be settled in stock, and changes in the
value of earnout liabilities and income and expenditure in relation
to legacy portions of the business (being those portions where
trading no longer occurs) including closed defined benefit pension
schemes. Additional adjustments are made for items considered
outside the normal course of business, including (1) restructuring
costs, which include charges attributable to employee severance,
management changes, restructuring, dual running costs, costs
related to facility closures and integration costs, (2) merger and
acquisition costs and (3) gains or losses not in the ordinary
course of business.
We believe Adjusted EBITDA, when considered
along with other performance measures, is a particularly useful
performance measure, because it focuses on certain operating
drivers of the business, including sales growth, operating costs,
selling and administrative expense and other operating income and
expense. We believe Adjusted EBITDA can provide a more complete
understanding of our operating results and the trends to which we
are subject, and an enhanced overall understanding of our financial
performance and prospects for the future. Adjusted EBITDA is not
intended to be a measure of liquidity or cash flows from operations
or a measure comparable to net income or loss, because it does not
take into account certain aspects of our operating performance (for
example, it excludes non-recurring gains and losses which are not
deemed to be a normal part of underlying business activities). Our
use of Adjusted EBITDA may not be comparable to the use by other
companies of similarly termed measures. Management compensates for
these limitations by using Adjusted EBITDA as only one of several
measures for evaluating our operating performance. In addition,
capital expenditures, which affect depreciation and amortization,
interest expense, and income tax benefit (expense), are evaluated
separately by management.
Adjusted Revenue (Revenue Excluding Low
Margin Gaming Hardware Sales) is defined as revenue
excluding hardware sales that are sold at low margin with the
intention of securing longer term recurring revenue streams.
Adjusted Net Income is defined
as net income (loss) excluding the effects of certain exclusions
and adjustments. Such excluded amounts include income and
expenditure in relation to legacy portions of the business (being
those portions where trading no longer occurs) including closed
defined benefit pension schemes. Additional adjustments are made
for items considered outside the normal course of business,
including (1) restructuring costs, which include charges
attributable to employee severance, management changes,
restructuring, dual running costs, costs related to facility
closures and integration costs, (2) merger and acquisition costs
and (3) gains or losses not in the ordinary course of business.
These items have been adjusted to reflect the tax impact from
excluding them from net income (loss).
Adjusted Net Income per diluted
share is computed by dividing the Adjusted Net Income by
the weighted average number of common shares outstanding during the
period, including the effects of any potentially dilutive
securities, including RSUs, using the treasury stock method, and
convertible debt or convertible preferred stock, using the
if-converted method, unless the inclusion would be
anti-dilutive.
Functional Currency at Constant
rate. Currency impacts shown have been calculated as the
current-period average GBP:USD rate less the equivalent average
rate in the prior year quarter, multiplied by the current period
amount in our functional currency (GBP). The remaining difference,
referred to as functional currency at constant rate, is calculated
as the difference in our functional currency, multiplied by the
prior year quarter average GBP: USD rate, as a proxy for functional
currency at constant rate movement.
Currency Movement represents
the difference between the results in our reporting currency (USD)
and the results on a functional currency at constant rate
basis.
Reconciliations from net loss, as shown in our
Consolidated Statements of Operations and Comprehensive Loss, to
Adjusted EBITDA are shown below.
Conference Call and
WebcastInspired management will host a conference call and
simultaneous webcast at 9:00 a.m. ET / 2:00 p.m. UK on Monday,
April 15, 2024 to discuss the financial results and general
business trends.
Telephone: The dial-in number
to access the call live is is 1-800-715-9871 (US) or 1-646-307-1963
(International). Participants should ask to be joined into the
Inspired Entertainment call.
Webcast: A live audio-only
webcast of the call can be accessed through the “Events and
Presentations” page of the Company’s website at www.inseinc.com
under the Investors link. Please follow the registration
prompts.
Replay: A replay of the webcast
will be available on the Company’s website at www.inseinc.com.
About Inspired Entertainment,
Inc.Inspired offers an expanding portfolio of content,
technology, hardware and services for regulated gaming, betting,
lottery, social and leisure operators across retail and mobile
channels around the world. The Company’s gaming, virtual
sports, interactive and leisure products appeal to a wide variety
of players, creating new opportunities for operators to grow their
revenue. The Company operates in approximately 35
jurisdictions worldwide, supplying gaming systems with
associated terminals and content for approximately 50,000 gaming
machines located in betting shops, pubs, gaming halls and other
route operations; virtual sports products through more than 32,000
retail venues and various online websites; interactive games for
170+ websites; and a variety of amusement entertainment solutions
with a total installed base of more than 16,000
terminals. Additional information can be found
at www.inseinc.com.
Forward-Looking StatementsThis
news release contains “forward-looking statements” within the
meaning of the “safe harbor” provisions of the U.S. Private
Securities Litigation Reform Act of 1995, including, but not
limited to, statements regarding our ability to bring certain of
our products to customers in the various markets in which we
operate and execute on our strategic plan, statements regarding
expectations with respect to potential new customers and statements
regarding our anticipated financial performance. Forward-looking
statements may be identified by the use of words such as
“anticipate,” “believe,” “continue,” “expect,” “estimate,” “plan,”
“will,” “would” and “project” and other similar expressions that
indicate future events or trends or are not statements of
historical matters. These statements are based on Inspired
management’s current expectations and beliefs, as well as a number
of assumptions concerning future events.
Forward-looking statements are subject to known
and unknown risks, uncertainties, assumptions and other important
factors, many of which are outside of Inspired’s control and all of
which could cause actual results to differ materially from the
results discussed in the forward-looking statements. Accordingly,
forward-looking statements should not be relied upon as
representing Inspired’s views as of any subsequent date. You are
advised to review carefully the “Risk Factors” section of
Inspired’s annual report on Form 10-K for the fiscal year ended
December 31, 2022, and subsequent quarterly reports on Form 10-Q,
which are available, free of charge, on the U.S. Securities and
Exchange Commission’s website at www.sec.gov. Inspired does not
undertake any obligation to update forward-looking statements to
reflect events or circumstances after the date they were made,
whether as a result of new information, future events or otherwise,
except as required by law.
Contact:For
InvestorsIR@inseinc.com+1 (646) 277-1285
For Press and Salesinspiredsales@inseinc.com
|
|
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENTS OF
OPERATIONS AND COMPREHENSIVE INCOME (LOSS)(in
millions, except share data)
(Unaudited) |
|
|
|
|
|
Three Months EndedDecember
31, |
|
|
Twelve Months EndedDecember
31, |
|
|
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Revenue: |
|
|
|
|
|
|
|
|
|
|
|
|
Service |
|
$ |
65.5 |
|
|
$ |
59.7 |
|
|
$ |
261.2 |
|
|
$ |
248.4 |
|
Product sales |
|
|
15.7 |
|
|
|
16.9 |
|
|
|
61.8 |
|
|
|
33.2 |
|
Total revenue |
|
|
81.2 |
|
|
|
76.6 |
|
|
|
323.0 |
|
|
|
281.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of sales: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of service (1) |
|
|
(18.2 |
) |
|
|
(16.5 |
) |
|
|
(75.1 |
) |
|
|
(71.4 |
) |
Cost of product sales (1) |
|
|
(10.8 |
) |
|
|
(10.7 |
) |
|
|
(52.6 |
) |
|
|
(21.9 |
) |
Selling, general and
administrative expenses |
|
|
(32.8 |
) |
|
|
(27.8 |
) |
|
|
(115.5 |
) |
|
|
(101.9 |
) |
Acquisition and integration
related transaction expenses |
|
|
— |
|
|
|
(0.2 |
) |
|
|
— |
|
|
|
(0.5 |
) |
Depreciation and
amortization |
|
|
(10.1 |
) |
|
|
(9.8 |
) |
|
|
(39.9 |
) |
|
|
(39.9 |
) |
Net operating income |
|
|
9.3 |
|
|
|
11.6 |
|
|
|
39.9 |
|
|
|
46.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other
expense |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest expense, net |
|
|
(7.2 |
) |
|
|
(6.6 |
) |
|
|
(27.7 |
) |
|
|
(25.3 |
) |
Gain on disposal of
business |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.9 |
|
Other finance income |
|
|
0.1 |
|
|
|
0.2 |
|
|
|
0.4 |
|
|
|
1.1 |
|
Total other expense, net |
|
|
(7.1 |
) |
|
|
(6.4 |
) |
|
|
(27.3 |
) |
|
|
(23.3 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before income taxes |
|
|
2.2 |
|
|
|
5.2 |
|
|
|
12.6 |
|
|
|
22.7 |
|
Income tax (expense) |
|
|
(2.2 |
) |
|
|
(1.7 |
) |
|
|
(5.0 |
) |
|
|
(2.1 |
) |
Net income |
|
|
0.0 |
|
|
|
3.5 |
|
|
|
7.6 |
|
|
|
20.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive
(loss)/income: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Foreign currency translation
gain (loss) |
|
|
(3.9 |
) |
|
|
(7.8 |
) |
|
|
(5.9 |
) |
|
|
12.7 |
|
Reclassification of loss on
hedging instrument to comprehensive income |
|
|
0.0 |
|
|
|
0.2 |
|
|
|
0.3 |
|
|
|
0.7 |
|
Actuarial (losses) gains on
pension plan |
|
|
(1.4 |
) |
|
|
(5.8 |
) |
|
|
(0.7 |
) |
|
|
(6.4 |
) |
Other comprehensive
(loss) income |
|
|
(5.3 |
) |
|
|
(13.4 |
) |
|
|
(6.3 |
) |
|
|
7.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive income |
|
$ |
(5.3 |
) |
|
$ |
(9.9 |
) |
|
$ |
1.3 |
|
|
$ |
27.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income per common
share – basic |
|
$ |
0.00 |
|
|
$ |
0.14 |
|
|
$ |
0.27 |
|
|
$ |
0.73 |
|
Net income per common
share – diluted |
|
$ |
0.00 |
|
|
$ |
0.12 |
|
|
$ |
0.26 |
|
|
$ |
0.71 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average
number of shares outstanding during the period –
basic |
|
|
28,027,434 |
|
|
|
25,876,227 |
|
|
|
28,073,408 |
|
|
|
28,049,918 |
|
Weighted average
number of shares outstanding during the period –
diluted |
|
|
29,010,666 |
|
|
|
28,666,395 |
|
|
|
29,214,583 |
|
|
|
29,092,855 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Supplemental
disclosure of stock-based compensation expense |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
included in: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and
administrative expenses |
|
$ |
(1.9 |
) |
|
$ |
(2.9 |
) |
|
$ |
(11.2 |
) |
|
$ |
(10.8 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) Excluding
depreciation and amortization |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED BALANCE
SHEETS(in millions, except share
data) |
|
|
|
|
|
December 31,2023 |
|
|
December 31,2022 |
|
|
|
(Unaudited) |
|
|
|
|
Assets |
|
|
|
|
|
|
Cash |
|
$ |
40.0 |
|
|
$ |
25.0 |
|
Accounts receivable, net |
|
|
40.6 |
|
|
|
40.4 |
|
Inventory |
|
|
32.3 |
|
|
|
30.3 |
|
Prepaid expenses and other
current assets |
|
|
39.6 |
|
|
|
31.2 |
|
Total current assets |
|
|
152.5 |
|
|
|
126.9 |
|
|
|
|
|
|
|
|
|
|
Property and equipment,
net |
|
|
62.8 |
|
|
|
45.1 |
|
Software development costs,
net |
|
|
21.8 |
|
|
|
18.3 |
|
Other acquired intangible
assets subject to amortization, net |
|
|
13.4 |
|
|
|
14.6 |
|
Goodwill |
|
|
58.8 |
|
|
|
55.5 |
|
Operating lease right of use
asset |
|
|
14.2 |
|
|
|
16.0 |
|
Costs of obtaining and
fulfilling customer contracts, net |
|
|
9.4 |
|
|
|
7.0 |
|
Other assets |
|
|
8.0 |
|
|
|
3.8 |
|
Total assets |
|
$ |
340.9 |
|
|
$ |
287.2 |
|
|
|
|
|
|
|
|
|
|
Liabilities and
Stockholders’ Deficit |
|
|
|
|
|
|
|
|
Current
liabilities |
|
|
|
|
|
|
|
|
Accounts payable and accrued
expenses |
|
$ |
60.8 |
|
|
$ |
52.7 |
|
Corporate tax and other
current taxes payable |
|
|
6.3 |
|
|
|
10.1 |
|
Deferred revenue, current |
|
|
5.6 |
|
|
|
4.6 |
|
Operating lease
liabilities |
|
|
4.7 |
|
|
|
3.9 |
|
Current portion of long-term
debt |
|
|
19.1 |
|
|
|
— |
|
Other current liabilities |
|
|
4.2 |
|
|
|
3.6 |
|
Total current liabilities |
|
|
100.7 |
|
|
|
74.9 |
|
|
|
|
|
|
|
|
|
|
Long-term debt |
|
|
295.6 |
|
|
|
277.6 |
|
Finance lease liabilities, net
of current portion |
|
|
1.6 |
|
|
|
1.2 |
|
Deferred revenue, net of
current portion |
|
|
7.1 |
|
|
|
2.8 |
|
Operating lease
liabilities |
|
|
9.8 |
|
|
|
12.3 |
|
Other long-term
liabilities |
|
|
4.1 |
|
|
|
4.0 |
|
Total liabilities |
|
|
418.9 |
|
|
|
372.8 |
|
|
|
|
|
|
|
|
|
|
Commitments and
contingencies |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stockholders’
deficit |
|
|
|
|
|
|
|
|
Preferred stock; $0.0001 par
value; 1,000,000 shares authorized, no shares issued and
outstanding at December 31, 2023 and December 31, 2022,
respectively |
|
|
— |
|
|
|
— |
|
Common stock; $0.0001 par
value; 49,000,000 shares authorized; 26,219,021 shares and
25,909,516 shares issued and outstanding at December 31, 2023 and
December 31, 2022, respectively |
|
|
— |
|
|
|
— |
|
Additional paid in
capital |
|
|
386.1 |
|
|
|
378.2 |
|
Accumulated other
comprehensive income |
|
|
44.5 |
|
|
|
50.8 |
|
Accumulated deficit |
|
|
(508.6 |
) |
|
|
(514.6 |
) |
Total stockholders’ deficit |
|
|
(78.0 |
) |
|
|
(85.6 |
) |
Total liabilities and stockholders’ deficit |
|
$ |
340.9 |
|
|
$ |
287.2 |
|
|
|
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENTS OF
CASH FLOWS(in millions)
(Unaudited) |
|
|
|
|
|
Twelve Months EndedDecember
31, |
|
|
|
2023 |
|
|
2022 |
|
Cash flows from operating activities: |
|
|
|
|
|
|
|
|
Net income |
|
$ |
7.6 |
|
|
$ |
20.6 |
|
Adjustments to reconcile net
loss to net cash (used in) provided by operating activities: |
|
|
|
|
|
|
|
|
Depreciation and amortization |
|
|
39.9 |
|
|
|
39.9 |
|
Amortization of right of use asset |
|
|
3.8 |
|
|
|
3.5 |
|
Profit on disposal of trade and assets |
|
|
— |
|
|
|
(0.9 |
) |
Stock-based compensation expense |
|
|
11.2 |
|
|
|
10.8 |
|
Reclassification of loss on hedging instrument to comprehensive
income |
|
|
0.3 |
|
|
|
0.7 |
|
Non-cash interest expense relating to senior debt |
|
|
2.0 |
|
|
|
1.8 |
|
Contract cost expense |
|
|
(10.3 |
) |
|
|
(7.2 |
) |
Changes in assets and liabilities: |
|
|
|
|
|
|
|
|
Accounts receivable |
|
|
1.7 |
|
|
|
(12.1 |
) |
Inventory |
|
|
(0.4 |
) |
|
|
(16.7 |
) |
Prepaid expenses and other assets |
|
|
(8.5 |
) |
|
|
(4.3 |
) |
Corporate tax and other current taxes payable |
|
|
(6.4 |
) |
|
|
(6.1 |
) |
Accounts payable and accrued expenses |
|
|
4.5 |
|
|
|
5.8 |
|
Deferred revenues and customer prepayment |
|
|
4.8 |
|
|
|
(4.4 |
) |
Operating lease liabilities |
|
|
(3.9 |
) |
|
|
(3.7 |
) |
Other long-term liabilities |
|
|
(0.8 |
) |
|
|
(3.0 |
) |
Net cash provided by operating activities |
|
|
45.5 |
|
|
|
24.7 |
|
|
|
|
|
|
|
|
|
|
Cash flows from
investing activities: |
|
|
|
|
|
|
|
|
Purchases of property and
equipment |
|
|
(32.8 |
) |
|
|
(22.2 |
) |
Acquisition of subsidiary
company assets |
|
|
— |
|
|
|
(0.6 |
) |
Acquisition of third-party
company trade and assets |
|
|
(0.6 |
) |
|
|
— |
|
Disposal of trade and
assets |
|
|
— |
|
|
|
1.3 |
|
Purchases of capital
software |
|
|
(15.0 |
) |
|
|
(11.1 |
) |
Net cash used in investing activities |
|
|
(48.4 |
) |
|
|
(32.6 |
) |
|
|
|
|
|
|
|
|
|
Cash flows from
financing activities: |
|
|
|
|
|
|
|
|
Proceeds from issuance of
revolver |
|
|
18.9 |
|
|
|
— |
|
Repurchase of common
stock |
|
|
(1.6 |
) |
|
|
(10.4 |
) |
Repayments of finance
leases |
|
|
(1.1 |
) |
|
|
(0.6 |
) |
Net cash used in financing activities |
|
|
16.2 |
|
|
|
(11.0 |
) |
|
|
|
|
|
|
|
|
|
Effect of exchange rate changes on cash |
|
|
1.7 |
|
|
|
(3.9 |
) |
Net increase (decrease
in) cash |
|
|
15.0 |
|
|
|
(22.8 |
) |
Cash, beginning of period |
|
|
25.0 |
|
|
|
47.8 |
|
Cash, end of
period |
|
$ |
40.0 |
|
|
$ |
25.0 |
|
|
|
|
|
|
|
|
|
|
Supplemental cash flow
disclosures |
|
|
|
|
|
|
|
|
Cash paid during the period
for interest |
|
$ |
24.0 |
|
|
$ |
23.0 |
|
Cash paid (received) during
the period for income taxes |
|
$ |
5.0 |
|
|
$ |
— |
|
Cash paid during the period
for operating leases |
|
$ |
6.6 |
|
|
$ |
7.8 |
|
|
|
|
|
|
|
|
|
|
Supplemental
disclosure of non-cash investing and financing
activities |
|
|
|
|
|
|
|
|
Additional paid in capital
from net settlement of RSUs |
|
$ |
(2.9 |
) |
|
$ |
(4.1 |
) |
Lease liabilities arising from
obtaining right of use assets |
|
$ |
(0.9 |
) |
|
$ |
(1.8 |
) |
Adjustment to customer
relationships intangible asset arising from adjustment to fair
value of assets acquired |
|
$ |
— |
|
|
$ |
(0.9 |
) |
Property and equipment
acquired through finance lease |
|
$ |
1.2 |
|
|
$ |
— |
|
Property and equipment
transferred to inventory |
|
$ |
— |
|
|
$ |
0.8 |
|
|
|
|
|
INSPIRED ENTERTAINMENT, INC. AND
SUBSIDIARIESCONDENSED CONSOLIDATED STATEMENT OF
OPERATIONSRECONCILIATION OF NON-GAAP FINANCIAL
MEASURES (Unaudited) |
|
|
|
ADJUSTED EBITDA RECONCILIATION BY SEGMENT
(Unaudited) |
|
|
|
Three Months Ended
December 31, 2023 |
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
9.6 |
|
|
$ |
9.4 |
|
|
$ |
2.7 |
|
|
$ |
0.5 |
|
|
$ |
(22.2 |
) |
|
$ |
0.0 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.2 |
|
|
|
0.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Costs of group restatement exercise |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
5.0 |
|
|
|
5.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
0.4 |
|
|
|
(0.2 |
) |
|
|
0.2 |
|
|
|
0.3 |
|
|
|
1.2 |
|
|
|
1.9 |
|
Depreciation and
amortization |
|
|
4.8 |
|
|
|
1.0 |
|
|
|
1.1 |
|
|
|
2.5 |
|
|
|
0.7 |
|
|
|
10.1 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
7.2 |
|
|
|
7.2 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.1 |
) |
|
|
(0.1 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
2.2 |
|
|
|
2.2 |
|
Adjusted
EBITDA |
|
$ |
14.8 |
|
|
$ |
10.2 |
|
|
$ |
4.0 |
|
|
$ |
3.3 |
|
|
$ |
(5.8 |
) |
|
$ |
26.5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
11.7 |
|
|
£ |
8.2 |
|
|
£ |
3.3 |
|
|
£ |
3.0 |
|
|
£ |
(5.0 |
) |
|
£ |
21.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.25 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ended December 31, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
8.3 |
|
|
$ |
10.8 |
|
|
$ |
1.8 |
|
|
$ |
0.6 |
|
|
$ |
(18.0 |
) |
|
$ |
3.5 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.1 |
|
|
|
0.1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses
(SG&A) |
|
|
— |
|
|
|
— |
— |
|
|
— |
|
|
|
— |
|
|
|
0.2 |
|
|
|
0.2 |
|
Acquisition and integration related transaction expenses (Cost of
Sale) |
|
|
0.3 |
|
|
|
— |
|
|
|
— |
|
|
|
0.3 |
|
|
|
— |
|
|
|
0.6 |
|
Litigation Settlement |
|
|
— |
|
|
|
0.5 |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
0.6 |
|
|
|
0.2 |
|
|
|
0.3 |
|
|
|
0.2 |
|
|
|
1.6 |
|
|
|
2.9 |
|
Depreciation and
amortization |
|
|
4.7 |
|
|
|
0.4 |
|
|
|
0.7 |
|
|
|
3.3 |
|
|
|
0.7 |
|
|
|
9.8 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
6.7 |
|
|
|
6.7 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.2 |
) |
|
|
(0.2 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
1.6 |
|
|
|
1.6 |
|
Adjusted
EBITDA |
|
$ |
13.9 |
|
|
$ |
11.9 |
|
|
$ |
2.8 |
|
|
$ |
4.4 |
|
|
$ |
(7.3 |
) |
|
$ |
25.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
7.6 |
|
|
£ |
10.4 |
|
|
£ |
2.4 |
|
|
£ |
7.9 |
|
|
£ |
(5.3 |
) |
|
£ |
23.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.19 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Twelve Months Ended December 31, 2023
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
23.5 |
|
|
$ |
44.0 |
|
|
$ |
11.2 |
|
|
$ |
6.8 |
|
|
$ |
(77.9 |
) |
|
$ |
7.6 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.9 |
|
|
|
0.9 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Costs of Group Restructure (SG&A) |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
3.6 |
|
|
|
3.6 |
|
Cost of Group Restatement (SG&A) |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
5.0 |
|
|
|
5.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
1.5 |
|
|
|
0.4 |
|
|
|
0.6 |
|
|
|
1.0 |
|
|
|
7.7 |
|
|
|
11.2 |
|
Depreciation and
amortization |
|
|
19.0 |
|
|
|
3.3 |
|
|
|
3.6 |
|
|
|
11.6 |
|
|
|
2.4 |
|
|
|
39.9 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
27.7 |
|
|
|
27.7 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.4 |
) |
|
|
(0.4 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
5.0 |
|
|
|
5.0 |
|
Adjusted
EBITDA |
|
$ |
44.0 |
|
|
$ |
47.7 |
|
|
$ |
15.4 |
|
|
$ |
19.4 |
|
|
$ |
(26.0 |
) |
|
$ |
100.5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
35.6 |
|
|
£ |
38.3 |
|
|
£ |
12.4 |
|
|
£ |
15.4 |
|
|
£ |
(21.1 |
) |
|
£ |
80.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.25 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Twelve Months Ended December 31, 2022
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
Corporate |
|
|
Total |
|
(In millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
23.1 |
|
|
$ |
41.0 |
|
|
$ |
8.6 |
|
|
$ |
9.9 |
|
|
$ |
(62.0 |
) |
|
$ |
20.6 |
|
Items Relating to
Discontinued Activities |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.7 |
|
|
|
0.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses
(SG&A) |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.5 |
|
|
|
0.5 |
|
Acquisition and integration related transaction expenses (Cost of
Sale) |
|
|
0.3 |
|
|
|
— |
|
|
|
— |
|
|
|
0.3 |
|
|
|
— |
|
|
|
0.6 |
|
Litigation Settlement |
|
|
— |
|
|
|
0.5 |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
0.5 |
|
Gain on disposal of business |
|
|
(0.9 |
) |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(0.9 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation
expense |
|
|
1.6 |
|
|
|
0.7 |
|
|
|
0.7 |
|
|
|
0.6 |
|
|
|
7.2 |
|
|
|
10.8 |
|
Depreciation and
amortization |
|
|
19.6 |
|
|
|
2.7 |
|
|
|
2.0 |
|
|
|
13.5 |
|
|
|
2.1 |
|
|
|
39.9 |
|
Interest expense, net |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
25.3 |
|
|
|
25.3 |
|
Other finance income |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(1.1 |
) |
|
|
(1.1 |
) |
Income tax |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
2.1 |
|
|
|
2.1 |
|
Adjusted
EBITDA |
|
$ |
43.7 |
|
|
$ |
44.9 |
|
|
$ |
11.3 |
|
|
$ |
24.3 |
|
|
$ |
(25.2 |
) |
|
$ |
99.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
£ |
35.3 |
|
|
£ |
36.5 |
|
|
£ |
9.1 |
|
|
£ |
19.7 |
|
|
£ |
(20.3 |
) |
|
£ |
80.3 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange rate - $ to £ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.23 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADJUSTED NET INCOME
RECONCILIATION(Unaudited) |
|
|
|
|
|
For the Three-Month Period ended |
|
|
For the Twelve-Month Period ended |
|
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
|
Dec 31, |
|
|
Dec 31, |
|
|
Dec 31, |
|
|
Dec 31, |
|
(In
millions) |
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Net income |
|
$ |
0.0 |
|
|
$ |
3.5 |
|
$ |
7.6 |
|
|
|
$ |
20.6 |
|
|
Items Relating to
Discontinued Activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pension charges |
|
|
0.2 |
|
|
|
0.1 |
|
|
0.9 |
|
|
|
|
0.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Items outside the
normal course of business: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition and integration related transaction expenses
(SG&A) |
|
|
— |
|
|
|
0.2 |
|
|
— |
|
|
|
|
0.5 |
|
|
Acquisition and integration related transaction expenses (Cost of
Sale) |
|
|
— |
|
|
|
0.6 |
|
|
— |
|
|
|
|
0.6 |
|
|
Cost of group restructure |
|
|
— |
|
|
|
— |
|
|
3.6 |
|
|
|
|
— |
|
|
Cost of group restatement |
|
|
5.0 |
|
|
|
— |
|
|
5.0 |
|
|
|
|
— |
|
|
Litigation Settlement |
|
|
— |
|
|
|
0.5 |
|
|
— |
|
|
|
|
0.5 |
|
|
Stock-based Compensation expense related to group restructure |
|
|
— |
|
|
|
— |
|
|
0.7 |
|
|
|
|
— |
|
|
Gain on disposal of business |
|
|
— |
|
|
|
— |
|
|
— |
|
|
|
|
(0.9 |
) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Upfront recognition of
Stock-based Compensation expense |
|
|
— |
|
|
|
— |
|
|
0.4 |
|
|
|
|
— |
|
|
Effect of exchange rates on
cash |
|
|
(1.3 |
) |
|
|
2.8 |
|
|
(1.7 |
) |
|
|
|
6.3 |
|
|
Mark to market movement on
currency deals |
|
|
0.5 |
|
|
|
— |
|
|
0.3 |
|
|
|
|
— |
|
|
Other finance income |
|
|
(0.1 |
) |
|
|
(0.2 |
) |
|
(0.4 |
) |
|
|
|
(1.1 |
) |
|
Tax Impact |
|
|
0.6 |
|
|
|
0.4 |
|
|
0.3 |
|
|
|
|
0.1 |
|
|
Adjusted Net
Income |
|
$ |
4.9 |
|
|
$ |
7.9 |
|
$ |
16.7 |
|
|
|
$ |
27.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted Net
Income |
|
£ |
4.0 |
|
|
£ |
6.7 |
|
£ |
13.4 |
|
|
|
£ |
22.1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange Rate - $ to £ |
|
|
1.24 |
|
|
|
1.18 |
|
|
1.25 |
|
|
|
|
1.23 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average
number of shares outstanding– diluted |
|
|
29,010,666 |
|
|
|
28,666,396 |
|
|
29,214,583 |
|
|
|
|
29,092,855 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted Net Income per diluted share |
|
$ |
0.17 |
|
|
$ |
0.27 |
|
$ |
0.57 |
|
|
|
$ |
0.93 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ADJUSTED REVENUE
RECONCILIATION(Unaudited) |
|
|
|
|
|
For the Three-Month Period ended |
|
|
For the Twelve-Month Period ended |
|
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
Unaudited |
|
|
|
Dec 31, |
|
|
Dec 31, |
|
|
Dec 31, |
|
|
Dec 31, |
|
(In
millions) |
|
2023 |
|
|
2022 |
|
|
2023 |
|
|
2022 |
|
Net revenues |
|
$ |
81.2 |
|
|
$ |
76.6 |
|
$ |
323.0 |
|
|
|
$ |
281.6 |
|
|
Less Low Margin Gaming
Hardware Sales |
|
|
(3.5 |
) |
|
|
— |
|
|
(30.6 |
) |
|
|
|
— |
|
|
Adjusted
Revenue |
|
$ |
77.7 |
|
|
$ |
76.6 |
|
$ |
292.4 |
|
|
|
$ |
281.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
Revenue |
|
£ |
62.5 |
|
|
£ |
65.0 |
|
£ |
234.7 |
|
|
|
£ |
229.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Exchange Rate - $ to £ |
|
|
1.24 |
|
|
|
1.18 |
|
|
1.25 |
|
|
|
|
1.23 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
INSPIRED ENTERTAINMENT, INC. PRO-RATED SEGMENT ADJUSTED
EBITDA CONTRIBUTION(Unaudited) |
|
|
|
Three
Months Ended December 31, 2023 |
|
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Adjusted
Revenue |
|
$ |
35.8 |
|
|
|
$ |
12.9 |
|
|
|
$ |
8.0 |
|
|
|
$ |
21.0 |
|
|
|
$ |
— |
|
|
$ |
77.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Adjusted Revenue |
|
|
46.1 |
% |
|
|
|
16.6 |
% |
|
|
|
10.3 |
% |
|
|
|
42.4 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
14.8 |
|
|
|
$ |
10.2 |
|
|
|
$ |
4.0 |
|
|
|
$ |
3.3 |
|
|
|
$ |
(5.8 |
) |
|
$ |
26.5 |
|
|
Corporate allocation(1) |
|
|
(2.7 |
) |
|
|
|
|
(0.9 |
) |
|
|
|
(0.6 |
) |
|
|
|
(1.6 |
) |
|
|
|
5.8 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
12.1 |
|
|
|
$ |
9.3 |
|
|
|
$ |
3.4 |
|
|
|
$ |
1.7 |
|
|
|
$ |
— |
|
|
$ |
26.5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
45.7 |
% |
|
|
|
35.1 |
% |
|
|
|
12.8 |
% |
|
|
|
6.4 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total Adjusted Revenue
contribution
Three Months Ended December 31, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Revenue |
|
$ |
37.1 |
|
|
|
$ |
14.7 |
|
|
|
$ |
5.4 |
|
|
|
$ |
19.4 |
|
|
|
$ |
— |
|
|
$ |
76.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Revenue |
|
|
48.4 |
% |
|
|
|
19.2 |
% |
|
|
|
7.0 |
% |
|
|
|
25.4 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
13.9 |
|
|
|
$ |
11.9 |
|
|
|
$ |
2.8 |
|
|
|
$ |
4.4 |
|
|
|
$ |
(7.3) |
|
|
$ |
25.7 |
|
|
Corporate allocation(1) |
|
|
(3.6 |
) |
|
|
(1.4 |
) |
|
|
|
(0.5 |
) |
|
|
|
(1.8 |
) |
|
|
|
7.3 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
10.3 |
|
|
|
$ |
10.5 |
|
|
|
$ |
2.3 |
|
|
|
$ |
2.6 |
|
|
|
$ |
— |
|
|
$ |
25.7 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
40.1 |
% |
|
|
|
40.9 |
% |
|
|
|
8.9 |
% |
|
|
|
10.1 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total revenue contribution
Twelve Months Ended December 31, 2023
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Adjusted Revenue |
|
$ |
112.0 |
|
|
|
$ |
56.2 |
|
|
|
$ |
27.9 |
|
|
|
$ |
96.3 |
|
|
|
$ |
— |
|
|
$ |
292.4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Adjusted Revenue |
|
|
38.3 |
% |
|
|
|
19.2 |
% |
|
|
|
9.6 |
% |
|
|
|
32.9 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
44.0 |
|
|
|
$ |
47.7 |
|
|
|
$ |
15.4 |
|
|
|
$ |
19.4 |
|
|
|
$ |
(26.0 |
) |
|
$ |
100.5 |
|
|
Corporate allocation(1) |
|
|
(10.0 |
) |
|
|
(5.0 |
) |
|
|
|
(2.4 |
) |
|
|
|
(8.6 |
) |
|
|
|
26.0 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
34.0 |
|
|
|
$ |
42.7 |
|
|
|
$ |
13.0 |
|
|
|
$ |
10.8 |
|
|
|
$ |
— |
|
|
$ |
100.5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
33.8 |
% |
|
|
|
42.5 |
% |
|
|
|
12.9 |
% |
|
|
|
10.8 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total Adjusted Revenue
contribution
Twelve Months Ended December 31, 2022
|
|
Gaming |
|
|
VirtualSports |
|
|
Interactive |
|
|
Leisure |
|
|
CorporateFunctions |
|
|
Total |
|
|
|
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Revenue |
|
$ |
111.3 |
|
|
|
$ |
54.2 |
|
|
|
$ |
20.6 |
|
|
|
$ |
95.5 |
|
|
|
$ |
— |
|
|
$ |
281.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment % of Total Revenue |
|
|
39.6 |
% |
|
|
|
19.2 |
% |
|
|
|
7.3 |
% |
|
|
|
33.9 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted
EBITDA |
|
$ |
43.7 |
|
|
|
$ |
44.9 |
|
|
|
$ |
11.3 |
|
|
|
$ |
24.3 |
|
|
|
$ |
(25.2 |
) |
|
$ |
99.0 |
|
|
Corporate allocation(1) |
|
|
(9.9 |
) |
|
|
(4.9 |
) |
|
|
|
(1.8 |
) |
|
|
|
(8.6 |
) |
|
|
|
25.2 |
|
|
|
— |
|
|
Segment-level Adjusted
EBITDA including pro-rated corporate allocation |
|
$ |
33.8 |
|
|
|
$ |
40.0 |
|
|
|
$ |
9.5 |
|
|
|
$ |
15.7 |
|
|
|
$ |
— |
|
|
$ |
99.0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Segment Contribution to
Adjusted EBITDA |
|
|
34.1 |
% |
|
|
|
40.4 |
% |
|
|
|
9.6 |
% |
|
|
|
15.9 |
% |
|
|
|
|
|
|
|
100.0 |
% |
|
(1) Corporate
allocation pro-rated by segment % of total Revenue contribution
Inspired Entertainment (NASDAQ:INSE)
Historical Stock Chart
Von Dez 2024 bis Jan 2025
Inspired Entertainment (NASDAQ:INSE)
Historical Stock Chart
Von Jan 2024 bis Jan 2025