Launch Trailer shows Epic Boss Battles amidst a
dense, painterly art style
Private Division, a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO), and Moon Studios are proud to
announce that No Rest for the Wicked is now available on PC
(via Steam) Early Access for an introductory price of $35.99* on
Steam and the Private Division Store. Once purchased on Steam,
No Rest for the Wicked is also playable by streaming the
game via the NVIDIA GeForce NOW cloud gaming service (separate
membership and sign-up required) — giving gamers instant access to
GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android
and iOS devices or Chromebooks without any downloads. Learn more
about NVIDIA GeForce NOW here.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20240418385897/en/
Private Division, a publishing label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon
Studios are proud to announce that No Rest for the Wicked is now
available on PC (via Steam) Early Access for an introductory price
of $35.99* on Steam and the Private Division Store. Once purchased
on Steam, No Rest for the Wicked is also playable by streaming the
game via the NVIDIA GeForce NOW cloud gaming service (separate
membership and sign-up required) — giving gamers instant access to
GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android
and iOS devices or Chromebooks without any downloads. (Graphic:
Business Wire)
No Rest for the Wicked is a mature, precision Action
Role-Playing Game (ARPG). The game features brutal combat, a richly
detailed world, item crafting, and a customization system that
enables your character to create unique equipment and housing with
the help of your collection of artisans. No Rest for the
Wicked features a deep plot supported by a rich cast of
characters, all wrapped up in Moon’s signature visual style that is
as beautiful as an oil painting. The game is Moon’s bold foray into
the genre after successfully launching two critically acclaimed,
multiple award-winning games - Ori and the Blind Forest and Ori and
the Will of the Wisps.
No Rest for the Wicked’s launch trailer unveils the
unique, painterly world of the game, where precise strikes and
deadly moves drench the intricate game world in crimson hues,
inviting players into a thrilling ARPG experience like no other.
Check out Wicked’s Early Access Launch Trailer here.
"No Rest for the Wicked has been a wild ride for all of
us at Moon Studios, and we're stoked to finally share it with the
world through our Early Access launch,” said Thomas Mahler,
Co-Founder and Creative Director at Moon Studios. “As hardcore
Action RPG fans ourselves, this project is super-close to our
hearts. We're all about pushing the genre's limits and giving
players an unforgettable experience like no other. We're not just
making another Action RPG with No Rest for the Wicked. We're
aiming to redefine the genre and create something truly unique and
unforgettable. We're pushing the boundaries and challenging
ourselves to deliver an experience like no other."
With No Rest for the Wicked's precision-based battle
system, Moon is redefining the art of combat. In No Rest for the
Wicked, combat is animation-driven, direct, and tactile,
empowering skilled players to execute visceral strikes and lethal
manoeuvres. This innovative system promises players a deeply
gratifying gameplay experience, distinguishing itself from
conventional isometric ARPGs by emphasising skill and timing over
simple 'button-mashing'.
Moreover, combat serves as the catalyst for players to shape
their unique class identities. Each weapon boasts its own
distinctive move set and can be tailored further with runes,
upgrades, and more. Players are not constrained by rigid class
structures but are instead offered the freedom to define characters
from a rich assortment of gear, enhancements, modifiers, and
special abilities.
"Over the past six years, we've poured our hearts and souls into
creating a next level ARPG experience, one that we hope will push
the genre forward,” said Gennadiy Korol, Co-Founder, Technology,
and Production Director at Moon Studios. “The Early Access launch
of No Rest for the Wicked is a monumental achievement for
our team and it marks a new chapter in our company’s history on the
road towards 1.0. We thrive on seeing everyone’s reactions and we
are committed to this project for the long run. Our team will be
meticulously studying and reviewing player feedback as we continue
to expand, refine, and perfect the game.”
The painterly art direction and visceral combat of No Rest
for the Wicked are elevated by a mature, dark narrative. Set in
the year 841, the kingdom faces a crucial moment with the passing
of King Harol Bolein, sparking a catastrophic conflict as the
peaceful transition of power descends into chaos. Amidst this
political turmoil, a deadly plague resurfaces on the remote island
of Sacra, corrupting both the land and its denizens. Players are
thrust into the fray, wielding their weapons against grotesque
beasts and the invading forces of the kingdom, navigating a
turbulent atmosphere where every direction pulls them deeper into
the maelstrom of chaos.
"What Moon Studios has accomplished with the Early Access launch
of No Rest for the Wicked is truly remarkable, showcasing
artistic and technical excellence," said Paul Berry, Lead Producer
for No Rest of the Wicked. "Private Division is delighted to
collaborate with the exceptionally talented team at Moon Studios to
further innovate the ARPG genre and embark on this game’s exciting
journey."
No Rest for the Wicked is poised for significant content
expansions leading up to its 1.0 release. The game’s first update
will introduce an innovative multiplayer experience, allowing
players to team up together and compete against one another in PvP
combat. The game’s second update will introduce a major expansion
to the game’s world, featuring new enemies and storylines, with
much more new content to follow thereafter. Stay tuned as No
Rest for the Wicked continues to expand with exciting updates
on the horizon.
No Rest for the Wicked is in development and launches in
Early Access on Steam today, April 18, 2024. A full release on
PlayStation 5, Xbox Series X|S and PC is planned for some time
after Early Access. No Rest for the Wicked is rated M for
Mature by the ESRB. For more information on No Rest for the
Wicked, subscribe on YouTube, follow us on X, become a fan on
Facebook or Instagram, and visit www.NoRestForTheWicked.com.
* No Rest for the Wicked’s special introductory price is
valid through 2nd May 2024 at 9am PT, after which, the SRP for the
game will increase to $39.99. All pricing based on Private
Division’s suggested retail price. Actual retail price may differ.
See local store for pricing and terms.
Private Division is a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
About Moon Studios
Moon Studios is an independent video game development studio,
founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios
partnered with Microsoft to publish their first titles: In 2015,
Moon Studios released Ori and the Blind Forest, which quickly
became a critical darling and a huge commercial success. In 2016
they released the Ori and the Blind Forest Definitive Edition and
ultimately followed up with their sequel, Ori and the Will of the
Wisps in 2020. The sequel once again became a critical and
commercial breakthrough title. The studio has won numerous awards
for their work on the Ori series, including winning Best Art
Direction at the 2015 Game Awards, a BAFTA and many others. In
2018, Moon Studios announced that they partnered with Private
Division to publish their new project. Moon Studios mainly focuses
on highly refined gameplay mechanics within its products and prides
itself on an excessive ‘iterative polish’ process. Moon Studios was
one of the first development studios in the industry to work fully
remote: All team members are spread throughout the world, allowing
Moon to work with the best and most talented people in the games
industry.
About Private Division
Private Division is a developer-focused publisher that partners
with the finest creative talent in the video game industry,
empowering studios to develop the games that they are passionate
about creating, while providing the support that they need to make
their titles critically and commercially successful on a global
scale. The Label publishes the Kerbal Space Program franchise,
Ancestors: The Humankind Odyssey from Panache Digital Games, The
Outer Worlds from Obsidian Entertainment, OlliOlli World and
Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big
Breakaway from Evening Star and more. Private Division has future
unannounced projects in development with Moon Studios, Yellow Brick
Games, Wētā Workshop, Game Freak, and other esteemed independent
developers. The Label publishes the physical retail edition of
Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and
Xbox One. Private Division continues to build its internal studio
capacity, with Roll7 and Intercept Games as internal developers for
the Label. Private Division is headquartered in New York City with
offices in Seattle, Las Vegas, and Munich. For more information,
please visit www.privatedivision.com.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher, and marketer of interactive
entertainment for consumers around the globe. We develop and
publish products principally through Rockstar Games, 2K, Private
Division, and Zynga. Our products are designed for console gaming
systems, PC, and mobile, including smartphones and tablets. We
deliver our products through physical retail, digital download,
online platforms, and cloud streaming services. The Company’s
common stock is publicly traded on NASDAQ under the symbol TTWO.
For more corporate and product information please visit our website
at http://www.take2games.com.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts,
including statements relating to Take-Two Interactive Software,
Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns)
outlook, are considered forward-looking statements under federal
securities laws and may be identified by words such as
"anticipates," "believes," "estimates," "expects," "intends,"
"plans," "potential," "predicts," "projects," "seeks," "should,"
"will," or words of similar meaning and include, but are not
limited to, statements regarding the outlook for our future
business and financial performance. Such forward-looking statements
are based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks, and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including risks
relating to our combination with Zynga Inc.; the risks of
conducting business internationally, including as a result of
unforeseen geopolitical events; the impact of changes in interest
rates by the Federal Reserve and other central banks, including on
our short-term investment portfolio; the impact of inflation;
volatility in foreign currency exchange rates; our dependence on
key management and product development personnel; our dependence on
our NBA 2K and Grand Theft Auto products and our ability to develop
other hit titles; our ability to leverage opportunities on
PlayStation®5 and Xbox Series X|S; factors affecting our mobile
business, such as player acquisition costs; the timely release and
significant market acceptance of our games; the ability to maintain
acceptable pricing levels on our games.
Other important factors and information are contained in the
Company's most recent Annual Report on Form 10-K, including the
risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20240418385897/en/
Jeremy Gumber (Press) Senior Manager Communications Private
Division (646) 536-3006 press@privatedivision.com
Alan Lewis (Corporate Press) Vice President Corporate
Communications & Public Affairs Take-Two Interactive
Software, Inc. (646) 536-2983 Alan.Lewis@take2games.com
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