in 2011 and will focus its cash resources on generating sustainable revenue streams, particularly from Digital Entertainment in China, to achieve this. This will allow easier modelling of the financials of the business going forward.

Entertainment - Digital

A key strategic focus for the Company during 2010 was to transition our China operation away from traditional low margin mobile activities towards higher value branded activities and content. This has involved widening our reach beyond mobile to include online, and also developing our product offering to encompass more sophisticated content that can be used to create our own digital entertainment platforms and "portals".

In the second half of the year we have been establishing our own online operation. This operation generates revenue from:

1/ Operating Online games portals. Revenues will come from advertising revenue, micro transaction sales of virtual items within the games and subscriptions.

2/ Acting as an online advertising and media agent

These are both fast growing areas in China. There are nearly 450 million people online in China. The online games market in China in 2009 was worth nearly US$4 billion alone.

Mobile and online convergence

Being an online operator and retailer of digital content will also facilitate our growth in the new Smartphone market where revenue is generated from both one-time "App" purchases as well as on-going "in-App" micro-transactions. We have all seen how this has revolutionised the mobile business in the West where smartphone technology has created a market for applications worth US$6.8bn in 2010 (Source: Gartner). In China this is in its infancy but we believe that this phenomenon will be repeated in the next 18 months. There are approximately 600 million mobile phone subscribers in China. Smartphone penetration in China is expected to increase to 45% of mobile users by 2013 (Source: In-Stat) and data revenues generated from 3G non-messaging services are expected to grow to USD 20 billion by 2013 (Source: iSuppli).

During this last year we have been putting in place the infrastructure needed to publish digital content across these channels. This has involved recruiting and retraining staff, acquiring the necessary licenses and putting in place the marketing, billing and data capture procedures needed.

We believe that our knowledge of both the Western and Chinese entertainment markets gives us an advantage as licensed online and mobile publishers in China. As well as publishing Chinese content we are in the process of enhancing growth by securing the rights to localising and publishing Western content in China. In the initial stages of the Smartphone "Apps" growth in China this could give us a significant advantage due to the lack of Chinese specific content developed and ready for the marketplace.

Whilst we are excited by the ability to market mobile and online games and content direct to the consumer through our own portals, we have also been establishing publishing opportunities working with key operators in the marketplace, particularly with China Mobile and Tencent who reach 550 and 400 million consumers respectively. We announced earlier this year we are one of the few Chinese mobile Service providers licensed to offer foreign content to China Mobile's mobile games division.

Launch of online games operation

The strategy for the online games business is to grow our traffic by providing players of games with a wide range of quality non-exclusive games on our Portal Wowan365.com and to then enhance revenues and increase customer loyalty through operating our own exclusive games. These games follow a "Fremium" business model. This means that it is free for the customer to play initially but any deep involvement needs to be supported by micro-transactional purchases or subscriptions. Galleon's online games portal wowan365.com was launched in September 2010 and we have been testing our infrastructure and marketing techniques since then. At the end of January 2011 we were actively operating 8 non-exclusive games and our first exclusive game "Saga of Heroes". The portal wowan365.com currently has more than 2.5 million registered players and is generating revenues in excess of GBP200,000 per month. By the end of the year we plan to have 15 non exclusive and 2 third party exclusive games and 2 wholly owned customized games in the market. We are targeting 5 million registered players and 150,000 registered paying players.

Besides local Chinese games, Galleon is also now in a position to localise, publish and operate Chinese versions of Western online games, providing a valuable service for international publishers.

The strategy of creating portals where we know our customers consumption habits will allow us to maximise cross promotion and marketing efficiency. We will be able to cross promote both mobile and online games to our online games and mobile games customers through the respective portals that they visit and through the games that they play. The continued growth of the online games market and the arrival of Smartphones and the associated content is set to create a critical stage of growth in China's digital media marketplace in the coming 18 months.

Entertainment - Other

The Sokator-442 animated movie is now complete and is being sold around the world. The movie is supported by the online game and also the TV game show. The movie has already been sold to Nickelodeon for Australia and New Zealand and is being distributed internationally by Bejuba, a specialist in the exploitation of kid-targeted entertainment content. We are confident that the unique multiplatform mix and the quality of the property will allow present opportunities to grow this as a brand in certain markets going forward. Our family MEP's of Super Soccer Star, Super Fashion Stars and Super Golf Star continue to attract interest. However during the last year access to sponsorship funds for any entertainment properties has been very limited and these funds are critical to launching these properties in market. As a result of this, many of the partners who have bought rights from us, have had the TV launch of their properties delayed. We believe that this situation will improve during 2011 based on conversations that are currently taking place in key markets. Apollo's Pad has sales discussions for the first series under way in a number of territories.

In China we have been looking for a way to act in partnership with a broadcaster whose interests are aligned with what our digital publishing business is doing and also who can leverage our international reach. To this end we have entered into a strategic relationship with Digital broadcaster Qinghai Satellite TV (QSTV) who in May of 2010 re-launched under a JV with leading broadcaster Hunan Satellite TV. Galleon will partner with QSTV to manage and develop the Talent that the channel produces from its activities as a broadcaster, extending this talent beyond TV into online and mobile channels

Product

As a part of the rationalisation process Croco has streamlined further by moving operations from the UK to Hong Kong. Securing Ferrero as a new client during 2010 is a major step for the Company this year. Recovery has been slow but steady. The order book for 2011 is already approx. GBP1.6m with significant new customers being targeted to grow revenues going forward.

Outlook

During a very difficult year Galleon has had to change its operational emphasis. We continue to see value in the media sector and in Croco but we anticipate that the best quality of earnings for Galleon in 2011 will come from the Chinese digital entertainment market. For 2011 our main focus will be games for the online sector with a view to growing with the Smartphone content market as it grows.

Stephen Green Chief Executive

CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME

For the year ended 30 September 2010

 
                                                       Year       Year 
                                                   ended 30   ended 30 
                                                  September  September 
                                                       2010       2009 
                                           Note     GBP'000    GBP'000 
 
Revenue                                       2      14,661     27,068 
 
Cost of sales                                      (12,102)   (21,247) 
 
Gross profit                                          2,559      5,821 
 
Administrative expenses                            (22,869)    (4,847) 
 
Administrative expenses 
 
Depreciation, amortisation                            (996)      (959) 
 
Provision against loans and receivables             (2,167)          - 
 
Impairment of assets                      5,6,7    (15,807)      (109) 
 
Other                                               (3,899)    (3,779) 
----------------------------------------  -----  ----------  --------- 
 
(Loss) / profit from operations                    (20,310)        974 
 
Finance income                                          148        165 
Finance costs                                           (2)        (5) 
 
 
(Loss) / profit before taxation                    (20,164)      1,134 
 
Taxation                                      3         241      (132) 
 
(Loss) / profit for the financial 
 year 
 attributable to the equity holders 
 of the Company                                    (19,923)      1,002 
                                                 ==========  ========= 
 
Other comprehensive income 
 Foreign Exchange                                       152      1,590 
 
Total comprehensive (expenditure) 
 / income 
 for the period                                    (19,771)      2,592 
                                                 ==========  ========= 
 
 
(Loss) / earnings per share                   4 
- Basic                                             (12.1p)       0.8p 
                                                 ==========  ========= 
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