VANCOUVER, Jan. 24, 2019 /CNW/ - Axion Ventures Inc.
("Axion Ventures" or the "Company") (TSX VENTURE: AXV; OTCQX:
AXNVF) is pleased to announce the following update on the status of
Rising Fire as well as new titles in its portfolio of video
games.
Summary:
- Rising Fire is within Tencent's targeted retention rate
threshold for commercial launch
- Tencent to commence Rising Fire
marketing campaign on WeGame during Chinese New Year
- International distribution contracts for Rising Fire
progressing in three new jurisdictions
- Axion to launch three additional video games by Q3 2019
Rising Fire Retention Rates
Rising Fire, the Company's flagship, 800 man-year video game, is
currently in open beta on Tencent
Holding Limited's (HKG: 0700) (OTC: TCEHY) ("Tencent") WeGame platform. Please visit
'rf.qq.com' to see Rising Fire's landing page on Tencent's
website.
Through continuous consultation, partnership and guidance from
Tencent, Rising Fire has expanded in
both size and scope through the addition of more robust content and
advanced user-retention mechanisms. Axion has delivered
content payloads for Rising Fire approximately every five weeks
since its open beta release at the end of June, 2018. These payload
deliveries are updated builds of the game whereby game play is
enhanced and complex content is added beyond regular, daily tuning
and updates. Upon delivery of each updated build, user retention
are tested. This process of "tuning-to-market" is executed in close
collaboration with Tencent and has
specifically consisted of, among other updates, adding new weapons
and improving weapon feel, adding gift packs to level up, updating
and creating new level maps, and changing general feel and gameplay
to enhance overall player experience and game play.
Highlights – Current Build (Delivered December 2018):
Total
Downloads:
|
443,459
|
Peak 7 Day New User
Retention Rate:
|
14.70%
|
Peak Next Month
Effective User Retention Rate:
|
49%
|
Average Playing Time
per Day:
|
99 Minutes
|
Based on discussions with Tencent
on their historical games, Axion and Tencent are targeting Rising Fire to attain a
steady 7-day new user retention rate of 15% and a steady next month
effective user retention rate of 50% to initiate commercial launch.
As noted in the chart above and based on discussions with
Tencent, Rising Fire is closely
approaching the threshold of a critical retention rate target
matrix that most aptly indicates a commercially successful video
game.
Both Axion and Tencent are
confident that Rising Fire shall continue to benefit from stringent
tuning undertaken in this phase of open beta and that this will
yield successful monetization during the ensuing phase of marketing
by Tencent which is expected to
commence during the Chinese New Year holiday season in early
February of 2019.
"After approximately six months and upon completion of four
content payload deliveries with close coordination with
Tencent, the Rising Fire team at
Axion's China studio has
substantially improved the user retention of Rising Fire and we
believe we are at or near target levels for commercial
launch. Given the scale of the product and the many
requirements of Tencent, this has
been accomplished in a remarkably short period", said Todd Bonner, CEO and Chairman of Axion.
International Distribution for Rising Fire
As Rising Fire nears commercial launch, Axion has increased
efforts to engage publishers in jurisdictions outside of
China and expects to begin
receiving competitive bids this quarter. The response thus
far has been favorable in the first three international markets
(Japan & Korea, SE Asia, and Latin
America) and Axion reasonably believes that it is ready to
conclude several publishing deals for PC rights of Rising Fire in
the Q1 and Q2 of 2019. Meanwhile, Axion intends on retaining
the console and the mobile rights for Rising Fire to sell at a
later date when it begins to port Rising Fire to these platforms.
"The intense tuning and build delivery since open beta launch has
created a backlog in overseas rights sales dealings due to the
complexity of the evolving product", said Todd Bonner. "However, the international demand
has been encouraging and the team is in multiple follow-up
discussions with these publishers".
In addition to Rising Fire's main branch (Player vs. Environment
and Player vs. Player), Axion also expects to begin open beta for
an independent version of Rising Fire Battle Royale in Q4 of 2019
with Tencent. However, Axion
has already been testing Rising Fire Battle Royale as a mode within
Rising Fire main branch, and it is already achieving favourable
retention targets as noted above.
Portfolio Games Launching
Axion currently boasts a portfolio of nine video games in
development (including same game derivatives), representing over
2,000 man-years of investment. Of those nine, five are expected for
open beta launch in 2019 and three smaller video games have
specifically progressed swiftly through the alpha and beta testing
pipeline. Those three games include the following:
- Rising Fire: Spar Wars | Mobile
-
- Cartoon-themed MOBA derivative of Rising Fire
- Fast-paced battles limited to 15 minutes
- Targeted toward the growing, casual mobile gamer
- Purpose built for eSports
- Expected Launch: Q3 2019
- Invictus | Mobile
-
- First AAA quality mobile game made in Thailand
- Real-time RPG fighting game with card-game mechanics
- Purpose built for eSports
- Please see the Company's press release dated November 8, 2018 for more details
- Expected Launch Date: Q2 2019
- Fighter Royale | PC & Mobile
-
- WWII Flying Battle Royale Game
- First game to combine flight simulation with a battle royale
mechanic
- Purpose built for eSports
- Expected Launch Date: Q2 2019
In conjunction with the various discussions with publishers for
Rising Fire PC, Axion has fielded positive indications of interest
from such publishers for its additional portfolio of new games
coming to the market in 2019.
"In addition to Rising Fire main branch, Axion expects to launch
five new video games this year. We rarely speak of the other
games in our portfolio but given indications from third party
publishers, we feel that this additional portfolio is material.
This is, in fact, the first time in the history of the Company that
we expect to have multi-product and multi-platform launches in a
single year. Even our smallest product, Invictus, is attracting
strong interest from global publishers. Axion has already begun
prototyping its 2020 portfolio, which we expect to reveal in Q2
2019", said Todd Bonner.
About Axion Ventures
Axion Ventures is an Investment Issuer with majority ownership
in Axion Games, an online video game development and publishing
company headquartered in Shanghai,
China as well as in True Axion Interactive Ltd., its video
game development company headquartered in Bangkok, Thailand cofounded with True
Corporation. Axion Ventures also maintains holdings in other
innovative technology companies.
www.axionventures.com
Neither the TSX Venture Exchange nor its Regulation Services
Provider (as that term is defined in the policies of the TSX
Venture Exchange) accepts responsibility for the adequacy or
accuracy of this release.
This release is not a joint release with Tencent and Tencent
has not reviewed or provided any content contained herein and
therefore has not commented on the adequacy or accuracy of this
release.
Cautionary Statement Regarding Forward-Looking
Information
Certain statements contained in this press release may
constitute forward-looking information. These statements relate to
future events or future performance. The use of any of the words
"could", "intend", "expect", "believe", "will", "projected",
"estimated", "proposed" and similar expressions and statements
relating to matters that are not historical facts are intended to
identify forward-looking information and are based on the Company's
current belief or assumptions as to the outcome and timing of such
future events. Such forward-looking information are subject to
risks and uncertainties that may cause actual results, performance
or developments to differ materially from those contained in the
statements. In particular, this release contains
forward-looking information relating to: timing and ability
to commercially launch Rising Fire; successful monetization
of Rising Fire; expected marketing phase by Tencent during the Chinese New Year holiday
season; receipt of competitive publishing bids this quarter and the
conclusion of such publishing transactions in Q1 and Q2 of 2019;
retaining the console and the mobile rights for Rising Fire to sell
at a later date and porting Rising Fire to other platforms; open
beta timing for Rising Fire Battle Royale; and launch dates of
other titles in the Company's video game portfolio.
Various assumptions or factors are typically applied in drawing
conclusions or making the forecasts or projections set out in
forward-looking information. Those assumptions and factors
are based on information currently available to the Company. The
forward-looking information contained in this release is made as of
the date hereof and the Company is not obligated to update or
revise any forward-looking information, whether as a result of new
information, future events or otherwise, except as required by
applicable securities laws. Because of the risks, uncertainties and
assumptions contained herein, investors should not place undue
reliance on forward-looking information. The foregoing statements
expressly qualify any forward-looking information contained
herein.
SOURCE Axion Ventures Inc.