NVIDIA is First to Ship OpenGL 3.0
14 August 2008 - 8:50PM
PR Newswire (US)
Beta drivers for OpenGL 3.0 API and GLSL 1.30 shading language now
available LOS ANGELES, Aug. 14 /PRNewswire-FirstCall/ -- SIGGRAPH
-- Yesterday, just two days after the Khronos Group announced the
new OpenGL(R) 3.0 standard, NVIDIA Corporation released beta
drivers for the cross-platform, 3D graphics standard. The new
drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading
language for both Windows XP and Windows Vista on selected
GeForce(R) and Quadro(R) boards. With these drivers any developer
can now explore the capabilities of the new OpenGL 3.0
specification. NVIDIA will be releasing production drivers for
OpenGL 3.0 as a part of its regular driver development program.
More information and the drivers are available free of charge at
http://developer.nvidia.com/object/opengl_3_driver.html. (Logo:
http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO) The OpenGL
specification provides software developers a broad set of
programmable 3D and 2D graphics rendering, visualization, and
hardware acceleration functions, allowing a program to run on a
wide variety of hardware platforms. An open, vendor-neutral
standard, OpenGL is the industry's most widely used and supported
programming interface and is available on major computer platforms,
including Windows, Linux, and Mac OS. "OpenGL 3.0 is a significant
advance for graphics standard and we're proud that NVIDIA has
played a major role in developing it," said Barthold Lichtenbelt,
Manager, Core OpenGL Software at NVIDIA and chair of the OpenGL
working group at Khronos. "OpenGL 3.0 will be a first-class API on
both GeForce and Quadro boards. Shipping drivers two days after
this new specification is released demonstrates our strong
commitment to the OpenGL developer community and our partners who
rely on the standard." OpenGL is controlled by the Khronos Group
and the new 3.0 version introduces dozens of new features to
increase the functionality, flexibility, and performance of the
open, cross-platform standard for 3D graphics acceleration. The new
functionality includes: vertex array objects, enhanced vertex
buffer objects, 32-bit floating-point textures, render and depth
buffers, new texture compression schemes, sRGB frame buffers, and
an upgraded shading language. More information on the OpenGL 3.0
specification is at http://www.khronos.org/opengl/. About The
Khronos Group The Khronos Group is an industry consortium creating
open standards to enable the authoring and acceleration of graphics
and dynamic media on a wide variety of platforms and devices.
Khronos standards include OpenGL and OpenGL ES. All Khronos members
are able to contribute to the development of Khronos
specifications, are empowered to vote at various stages before
public deployment, and can accelerate the delivery of their
cutting-edge media platforms and applications through early access
to specification drafts and conformance tests. More information is
available at http://www.khronos.org/. About NVIDIA NVIDIA is the
world leader in visual computing technologies and the inventor of
the GPU, a high-performance processor which generates breathtaking,
interactive graphics on workstations, personal computers, game
consoles, and mobile devices. NVIDIA serves the entertainment and
consumer market with its GeForce graphics products, the
professional design and visualization market with its Quadro(R)
graphics products, and the high- performance computing market with
its Tesla(TM) computing solutions products. NVIDIA is headquartered
in Santa Clara, Calif. and has offices throughout Asia, Europe, and
the Americas. NVIDIA's inaugural NVISION 08 conference will be held
August 25-27, 2008 in San Jose, California. For more information,
visit http://www.nvidia.com/ and http://www.nvision2008.com/..
Certain statements in this press release including, but not limited
to, statements as to: the beta drivers for the new OpenGL 3.0 API;
the benefits and features, of the OpenGL 3.0 API; and our release
of production drivers for the OpenGL 3.0 API; are forward-looking
statements that are subject to risks and uncertainties that could
cause results to be materially different than expectations.
Important factors that could cause actual results to differ
materially include: the impact of technological development and
competition; changes in consumer preferences and demands; software
defects; customer adoption of different standards or competitor's
products; changes in industry standards and interfaces as well as
other factors detailed from time to time in the reports NVIDIA
files with the Securities and Exchange Commission including its
Form 10-Q for the fiscal period ended April 27, 2008. Copies of
reports filed with the SEC are posted on our website and are
available from NVIDIA without charge. These forward-looking
statements are not guarantees of future performance and speak only
as of the date hereof, and, except as required by law, NVIDIA
disclaims any obligation to update these forward- looking
statements to reflect future events or circumstances. (C) 2008
NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo,
GeForce, and Quadro are trademarks and/or registered trademarks of
NVIDIA Corporation in the U.S. and other countries. Other company
and product names may be trademarks of the respective companies
with which they are associated. Features, pricing, availability,
and specifications are subject to change without notice. Note to
editors: If you are interested in viewing additional information on
NVIDIA, please visit the NVIDIA Press Room at
http://www.nvidia.com/page/press_room.html
http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO
http://photoarchive.ap.org/ DATASOURCE: NVIDIA CONTACT: Kelly Dove
of NVIDIA Corporation, +1-512-560-9360, Web site:
http://www.nvidia.com/ http://www.khronos.org/
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