Exhibit 10.2
CERTAIN CONFIDENTIAL INFORMATION CONTAINED IN THIS DOCUMENT, MARKED BY [***], HAS BEEN OMITTED BECAUSE SUCH INFORMATION (I) IS NOT
MATERIAL, (II) WOULD LIKELY CAUSE COMPETITIVE HARM TO THE COMPANY IF PUBLICLY DISCLOSED, AND (III) IS THE TYPE OF INFORMATION THAT THE COMPANY TREATS AS PRIVATE OR CONFIDENTIAL.
Game Development Agreement
This Game Development Agreement (Agreement), with an effective date of September 1, 2024, is made by and between DoubleU
Games Co., Ltd., a Korean Corporation with a place of business at 16F, Tehran-ro 152, Gangnam-gu, Seoul 06236, South Korea (hereinafter Developer) and
DoubleDown Interactive LLC, a United States corporation, with a place of business at 605 5th Ave S #300, Seattle, WA 98104, United States (hereinafter DDI-US),
Recitals
WHEREAS, Developer has expertise in the development of games;
WHEREAS, DDI-US is in the business of making and distributing games; and
WHEREAS, Developer and DDI-US have determined that it is in their mutual interest to
enter into this Agreement;
NOW, THEREFORE, for good and valuable consideration, the receipt and sufficiency of which is
confirmed, Developer and DDI-US agree to the following:
The terms defined below shall have the meaning, given in this section when used in this Agreement and any exhibits,
attachments, amendments or SOWs.
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(a) |
Game(s) shall mean and comprise the idea, concept, and game play suitable for use on a gaming
platform, such as mobile games. |
|
(b) |
Core Game Components shall include artwork, storyboards, prototypes, drawings, specifications,
demonstration software, math, sounds and Game rules sufficient to allow Developer, DDI-US or a third party to create Engineering Builds of the Game. |
|
(c) |
Deliverables means any and all documents and materials as set forth in a SOW which are provided
by Developer to DDI-US whether in written or machine readable form. The capacity in which DDI-US engages Developer for a Game will dictate the deliverables. Various
contemplated capacities in which DDI-US engages Developers include, but are not limited to: |
|
(i) |
The Developer creates and supplies to DDI-US the Core Game
Components; |
|
(ii) |
The Developer creates and supplies to DDI-US the Core Game
Components and at least one Engineering Build. |
|
(d) |
Engineering Build shall mean source and executable code of a Game for a particular gaming
platform. |
|
(e) |
Statement of Work or SOW shall mean and comprise a document relating to a Game to be
developed by Developer for DDI-US and which shall include, but is not limited to, a list of the documents and other materials to be delivered by Developer to DDI-US (the
Deliverables), a timeline with the due dates for the Deliverables and a schedule of payments to be made by DDI-US to Developer upon completion of the Deliverables (the Service Fee
Payments). |
|
(f) |
Costs shall mean the total direct and indirect cost of game development upon SOW, HR costs,
operating costs, included but limited to any overhead costs, or as otherwise determined by or agreed to by the Parties. Costs will be calculated based on quarterly estimated amount. |