ExploreLearning Reflex® adds new math fact fluency learning game SQ’World
08 Oktober 2019 - 12:00PM
ExploreLearning® (a member of Cambium Learning® Group, Inc.)
announced that ExploreLearing Reflex® added a new math fact
learning game called SQ’World. This game adds to the collection of
nine other learning games that help build math fact fluency in
addition, subtraction, multiplication, and division.
Reflex is a research-based solution that helps students in
grades 2–8 gain quick and effortless recall of basic math facts
through adaptive coaching and practice, fun games, and motivating
rewards. Students presently enrolled in Reflex have solved more
than 23 billion math facts.
In SQ’World, students help Chestnut the squirrel gather nuts and
toys before winter arrives by answering math facts correctly to
explore new worlds, use power-ups, and battle monsters. Like all
Reflex learning games, the videogame-style challenges become more
fast-paced as students advance from level to level.
“Our goal from the very beginning was for Reflex to be the most
effective, most fun math fact fluency solution in the world,” says
David Shuster, Ph.D., founder and president of ExploreLearning.
“With the addition of new games like SQ’World, we continue to add
to the fun and engagement of Reflex, which in turn supports the
research-proven impact it makes on student success and confidence.
Kids who enjoy playing Reflex will play it more, and the more they
play, the faster they grow.”
As one teacher recently shared, “My students improved greatly on
their testing—my math scores were the best they had been in several
years. I believe using Reflex helped. The students played ‘games,’
but they learned. They begged daily to get on Reflex.”
About ExploreLearningExploreLearning® believes
all students can have success in math and science. Our online
solutions bring effective, research-proven instructional strategies
to classrooms around the world. Gizmos® (www.explorelearning.com)
is the world’s largest library of interactive, online simulations
for math and science in grades 3–12; Reflex® (www.reflexmath.com)
is the most effective solution available for math fact fluency
development; and Science4Us® (www.science4us.com) is an
award-winning program that gives K–2 students a head start in STEM.
For more of the latest news, please visit
https://blog.explorelearning.com/.
About Cambium Learning Group, Inc. Cambium
Learning® Group is an award-winning educational technology
solutions leader dedicated to helping all students reach their
potential through individualized and differentiated instruction.
Using a research-based, personalized approach, Cambium Learning
Group delivers SaaS resources and instructional products that
engage students and support teachers in fun, positive, safe and
scalable environments. These solutions are provided through
Learning A-Z® (online differentiated instruction for elementary
school reading, writing and science), ExploreLearning® (online
interactive math and science simulations, a math fact fluency
solution, and a K–2 science solution), Voyager Sopris Learning®
(blended solutions that accelerate struggling learners to achieve
in literacy and math and professional development for teachers),
and VKidz Learning (online comprehensive homeschool education and
programs for literacy and science). We believe that every student
has unlimited potential, that teachers matter, and that data,
instruction, and practice are the keys to success in the classroom
and beyond.
Come learn with us at www.cambiumlearning.com.
Media ContactsExploreLearning Tammy Weisman,
Vice President, Marketing tammy.weisman@explorelearning.com
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