STOCKHOLM, Nov. 5, 2021 /PRNewswire/ --
July - September 2021
"The third quarter is behind us, and it is reassuring to see
players continue to enjoy the games our developers worked so hard
on," said Vlad Suglobov, CEO of G5 Entertainment. "Already
after September, we are close to topping the full year results from
2020. Revenue during Q3 in USD terms rose 1% year-over-year and
slipped 1% in SEK due to FX. Underpinning this performance, in USD
terms, is the 36% year-over-year growth in our new generation of
games and 7% rise in own games. The new generation of games, those
titles released during the last two years (since summer 2019), made
up half of the revenue during the past quarter after growing 1%
sequentially from the second quarter, while own games accounted for
66% - both new records for G5 and a clear indication of just how
compelling these games are. EBIT for the first nine months of 2021
was 160 MSEK, up 16% year-on-year and on track to exceed last
year's EBIT when we close the fourth quarter. The company has
shifted to a higher gear thanks to the great game titles the G5
development team has produced and excellent work of our marketing
team, so we look forward to seeing how we perform in the seasonally
strong Q4 and
Q1."
- Revenue for the period was SEK 327.6
M (332.4), a decrease of 1 percent compared to the same
period in 2020 in SEK terms. In USD terms revenue grew 1 percent
year-over-year.
- Gross margin increased to 64 percent (59 percent), as larger
share of revenue is coming from own games together with the lowered
store fees on the Microsoft platform that went from 30% to 12% from
August 1, 2021.
- EBIT for the period was SEK 56.5
M (53.7).
- Net result for the period was SEK 47.5
M (48.5).
- Earnings per share for the period, before dilution, was
SEK 5.82 (5.59).
- Cash flow amounted to SEK -39.2 M
(32.1), affected negatively by share repurchases of SEK -88.8 M (-4.6).
- Average Monthly Active Users (MAU) was 6.7 million, a decrease
of 2 percent compared to the same period in 2020. Average Daily
Active Users (DAU) was 1.8 million, an increase of 2 percent
compared to the same period in 2020. Average Monthly Unique Payers
(MUP) was 197.7 thousand, a decrease of 7 percent while Average
Monthly Average Gross Revenue Per Paying User (MAGRPPU) was
USD 68.1, an increase of 13 percent
compared to the same period last year.
For additional information, please contact:
Vlad Suglobov, CEO, investor@g5e.com
Stefan Wikstrand, CFO, +46 76 00 11
115
This disclosure contains information that G5 Entertainment AB is
obliged to make public pursuant to the EU Market Abuse Regulation
(EU nr 596/2014) and the Swedish Securities Markets Act (2007:528).
The information was submitted for publication, through the agency
of the contact person, on 05-11-2021
07:30 CET.
This information was brought to you by Cision
http://news.cision.com
https://news.cision.com/g5-entertainment-ab/r/interim-report-january---september-2021,c3447734
The following files are available for download:
https://mb.cision.com/Main/10169/3447734/1491875.pdf
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SOURCE G5 Entertainment AB