UBISOFT REPORTS THIRD-QUARTER 2022-23 SALES
UBISOFT REPORTS
THIRD-QUARTER
2022-23
SALES
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|
In €m9
months2022-23 |
Reported change
vs.2021-22 |
% of total net
bookings |
|
9 months
2022-23 |
9 months
2021-22 |
IFRS 15 sales |
1,503.7 |
+6.1% |
- |
- |
Net bookings |
1,426.3 |
-2.6% |
- |
- |
Digital net bookings |
1,209.9 |
+11.2% |
84.8% |
74.3% |
PRI net bookings |
841.7 |
+57.1% |
59.0% |
36.6% |
Back-catalog net bookings |
754.8 |
-19.4% |
52.9% |
64.0% |
-
Third fiscal quarter: Net
bookings of €726.9 million, in line with the revised target
- Tom
Clancy’s Rainbow Six
Siege®:
delivered more than 30% DARPU year-on-year progression during the
quarter and double-digit PRI growth over the first nine months
- Assassin’s
Creed® brand: active
players up 30% over the first nine months, reaching new engagement
records
2022-23
and 2023-24 targets confirmed
2023-24 line-up: new releases
across big brands with Assassin's Creed® Mirage, Avatar: Frontiers
of Pandora™, Tom Clancy’s Rainbow Six® Mobile, Tom Clancy’s The
Division® Resurgence and another large game as well as across
long-lasting Live games, notably with Skull and Bones™ and The
Crew® Motorfest
Paris, February 16, 2023 –
Today, Ubisoft released its sales figures for the third quarter of
fiscal 2022-23, i.e. the three months ended December 31, 2022.
Yves Guillemot, Co-Founder and Chief Executive
Officer, said “We are committed to boosting our efficiency and
execution through a more agile organization adapted to new market
conditions, with a strong focus on initiatives to enhance
predictability across our productions and through our
cost-reduction efforts.
As we are focused on building on our strengths,
we are prioritizing our efforts on big brands and long-lasting Live
games. While the macro environment impacted the video game market
and our Q3 results, our established franchises and Live games have
performed solidly. In an intensely competitive environment for
shooter games, Rainbow Six Siege has performed remarkably well.
This momentum, seven years after the game’s release, is promising
as we look to launch Rainbow Six Mobile next fiscal year. The
Assassin’s Creed franchise reached new player engagement records
over the past quarter, and we are excited to bring Assassin’s Creed
Mirage to players in 2023-24. Similarly, we are looking to bring
The Division to a larger, global audience, with the release on
mobile of The Division Resurgence, also next fiscal year.”
Frédérick Duguet, Chief Financial Officer, said
“Fueling our expectations for strong revenue growth, next fiscal
year will see the release of a meaningful line-up, including new
titles within the Assassin’s Creed, Avatar, Rainbow Six and The
Division universes. In the coming months, players will have the
opportunity to test and discover several of our upcoming
long-lasting Live Games, including The Crew Motorfest, Skull and
Bones, as well as, starting today, our first cross-platform
technical test for XDefiant.”
Q3 Game
Highlights
In a very competitive backdrop, Tom
Clancy’s Rainbow Six Siege posted a very
strong performance in December and January, following the release
of Operation Solar Raid, the last season of Year 7. It resonated
very well with the community, reflecting the excellent work from
our teams at Ubisoft Montreal and at the associate studios,
building on the game’s positive momentum since Q1 2022-23 which has
led the games’ PRI to grow double-digit on a 9-month basis. As a
result, December posted another record month for DARPU, which grew
more than 30% year-on-year during the quarter, and engagement is
back to double-digit year-on-year growth since the beginning of
calendar year 2023. At the end of the ongoing esports Six
Invitational event, the team will unveil the new season of Rainbow
Six Siege as well as an amazing year of content. Leveraging this
current success and strong engagement, we will release Tom Clancy’s
Rainbow Six Mobile next fiscal year as we look to bring the brand
to a significantly wider audience.
Mario +
Rabbids: Sparks of Hope, led by
Ubisoft Paris and Ubisoft Milan, was awarded the best
Simulation/Strategy game at the Game Awards 2022. Thanks to
positive player reception, upcoming high-quality post-launch
content and word of mouth, we expect the game to be a long-term
seller.
Game Pipeline Highlights
The reveal of The Crew
Motorfest, developed by the seasoned car racing and Live
Services team at Ubisoft Ivory Tower, was very well received by
players and critics alike. Subsequently, the registrations to the
Insider Program, that enables players to test the game and submit
feedback, generated very strong demand. To date, feedback has been
very positive on the gameplay and the core experience. As players
race through the island of O’ahu, The Crew Motorfest will leverage
the franchise strong and profitable success with a community of
more than 40 million unique players as well as ongoing solid player
engagement in The Crew® 2, more than four years after its
release.
The Tom Clancy’s
The Division®
franchise is getting ready for a big year.
With its 4th anniversary on the horizon, Tom
Clancy’s The Division®
2 will keep improving the player experience
and receive new updates, including a full year of fresh new
seasonal content to keep new and veteran players engaged. Next
fiscal year we will also be launching Tom Clancy’s
The Division Resurgence, the
first high-end AAA mobile looter shooter experience for Android and
iOS devices. As we look to bring The Division to a larger, global
audience, we are also working on Tom Clancy’s
The Division®
Heartland, a PvEvP-focused Free-to-Play
action survival shooter for console and PC.
XDefiant, from our Ubisoft
San-Francisco studio, is Ubisoft’s upcoming Free-to-Play fast paced
arena shooter for consoles and PC. In October 2022 we concluded our
weekly test sessions with players and received positive feedback
thus far. Starting today, through Sunday, we are conducting our
first cross platform technical test with tens of thousands of
players.
Organization Highlights
Boosting
Predictability
Across our Brands
Over the past five years, through three fan
favorite, highly successful and profitable titles (Assassin’s
Creed® Origins, Assassin’s Creed® Odyssey and Assassin’s Creed®
Valhalla), Ubisoft teams in Montreal and Quebec City as well as the
associate teams from our network of worldwide studios, have
reliably delivered very high-quality innovative experiences. This
reflects maturity in terms of production tools, best practices and
processes that we have built over the past 15 years on this beloved
brand. Over the past 18 months, we have been implementing this
best-in-class production framework to our other brands’ production
pipelines to drive stronger predictability in quality, innovation
and timely execution. We believe this will have a meaningful impact
on production across our brands in the future.
Reinforcing our Commitment to Social
Experience
The Group appointed Bernd Diemer as VP of
Editorial - Social Experience within the Global Creative Office.
With more than two decades of experience in the video game
industry, including leading the creative direction of Crysis,
Horizon: Zero Dawn, Battlefield and Star Wars: Battlefront, he will
be responsible for driving Ubisoft's efforts to enhance in-game
social interactions for players.
A Continued Commitment to Diversity
& InclusionAs part of Ubisoft’s ongoing efforts to
foster inclusion both in its workplace and among its communities,
the company has embarked on a three-year plan to advance inclusion
for LGBTQIA+ team members worldwide, which kicked off with the
signature of the Autre Cercle Charter. The first video game company
to sign this Charter, Ubisoft commits to ensuring the inclusion of
LGBTQIA+ people in the workplace, to supporting equal treatment and
rights for all, regardless of sexual orientation or gender
identity, and to combatting discrimination.
Note The Group presents
indicators which are not prepared strictly in accordance with IFRS
as it considers that they are the best reflection of its operating
and financial performance. The definitions of the non-IFRS
indicators are appended to this press release.
Sales and net bookings
In € millions |
Q3 |
9 months |
2022-23 |
2021-22 |
2022-23 |
2021-22 |
IFRS 15 sales |
772.5 |
665.9 |
1,503.7 |
1,417.2 |
Deferred revenues related to IFRS 15 |
45.6 |
80.2 |
77.3 |
47.1 |
Net bookings |
726.9 |
746.1 |
1,426.3 |
1,464.3 |
Digital net bookings |
568.4 |
530.2 |
1,209.9 |
1,087.6 |
PRI net bookings |
419.3 |
187.1 |
841.7 |
535.7 |
Back-catalog net bookings |
249.4 |
340.8 |
754.8 |
937.0 |
IFRS 15 sales for the third quarter of 2022-23
came to €772.5 million, up 16.0% (12.8% at constant exchange
rates1).For the first nine months of 2022-23, IFRS 15 sales
amounted to €1,503.7 million, up 6.1% (2.3% at constant exchange
rates).
Net bookings for third-quarter 2022-23 totaled
€726.9 million, in line with the Group’s revised target of around
725.0 million and representing a decrease of 2.6% (-5.4% at
constant exchange rates).For the first nine months of 2022-23, net
bookings stood at €1,426.3 million, down 2.6% (-6.2% at constant
exchange rates).
Outlook
Full-year 2022-23
The company confirms its financial targets of
full year net bookings down more than 10% year-on-year and full
year non-IFRS operating income of approximately -€500m.
Full-year 2023-24
The Company confirms it expects a strong topline
growth and a non-IFRS operating income target of approximately €400
million.
Conference call
Ubisoft will hold a conference call today, Thursday February 16,
2023, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m.
New York time. The conference call can be accessed live and via
replay by clicking on the following link:
https://edge.media-server.com/mmc/p/3qsf57od
Contacts
Investor RelationsJean-Benoît
RoquetteSVP Investor Relations+ 33 1 48 18 52
39jean-benoit.roquette@ubisoft.comPress Relations
Fabien DarriguesDirector of Global
Communicationsfabien.darrigues@ubisoft.com
Alexandre Enjalbert Senior Investor Relations Manager + 33 1 48 18
50 78 alexandre.enjalbert@ubisoft.com |
DisclaimerThis press release
may contain estimated financial data, information on future
projects and transactions and future financial results/performance.
Such forward-looking data are provided for information purposes
only. They are subject to market risks and uncertainties and may
vary significantly compared with the actual results that will be
published. The estimated financial data have been approved by the
Board of Directors, and have not been audited by the Statutory
Auditors. (Additional information is provided in the most recent
Ubisoft Registration Document filed on June 14, 2022 with the
French Financial Markets Authority (l’Autorité des Marchés
Financiers)).
About UbisoftUbisoft is a
creator of worlds, committed to enriching players’ lives with
original and memorable entertainment experiences. Ubisoft’s global
teams create and develop a deep and diverse portfolio of games,
featuring brands such as Assassin’s Creed®, Brawlhalla®, For
Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®,
Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The
Division®. Through Ubisoft Connect, players can enjoy an ecosystem
of services to enhance their gaming experience, get rewards and
connect with friends across platforms. With Ubisoft+, the
subscription service, they can access a growing catalog of more
than 100 Ubisoft games and DLC. For the 2021–22 fiscal year,
Ubisoft generated net bookings of €2,129 million. To learn more,
please visit: www.ubisoftgroup.com.
© 2023 Ubisoft Entertainment. All Rights
Reserved. Ubisoft and the Ubisoft logo are registered trademarks in
the US and/or other countries.
APPENDICES
Definition of non-IFRS financial
indicators
Net bookings corresponds to sales restated for
the services component and including unconditional amounts related
tolicense or distribution agreements recognized independently of
the achievement of performance obligations.
Player Recurring Investment (PRI) corresponds to
sales of digital items, DLC, season passes, subscriptions and
advertising.
Non-IFRS operating income calculated based on
net bookings corresponds to operating income less the following
items:
- Stock-based compensation expense
arising on free share plans, group savings plans and/or stock
options.
- Depreciation of acquired intangible
assets with indefinite useful lives.
- Non-operating income and expenses
resulting from restructuring operations within the Group.
Breakdown of net bookings by geographic
region
|
Q32022-23 |
Q32021-22 |
9 months
2022-23 |
9 months
2021-22 |
Europe |
31% |
39% |
30% |
35% |
Northern
America |
53% |
48% |
52% |
49% |
Rest of the world |
16% |
13% |
18% |
16% |
TOTAL |
100% |
100% |
100% |
100% |
Breakdown of net bookings by
platform
|
Q32022-23 |
Q32021-22 |
9 months
2022-23 |
9 months
2021-22 |
CONSOLES |
36% |
59% |
39% |
60% |
PC |
11% |
29% |
16% |
25% |
MOBILE |
43% |
7% |
35% |
9% |
Others* |
10% |
5% |
10% |
6% |
TOTAL |
100% |
100% |
100% |
100% |
*Ancillaries, etc.
Title release
schedule4th
quarter (January
– March
2023)
PACKAGED & DIGITAL |
|
|
|
ANNO 1800 CONSOLES |
PLAYSTATION®5, XBOX SERIES X/S |
|
|
|
|
|
|
|
ODDBALLERS |
|
|
|
PC, PLAYSTATION®4, XBOX ONENINTENDO SWITCH™ |
|
|
|
|
|
|
|
|
DIGITAL
ONLY |
|
|
FOR HONOR®: Year 7 – Season 1 |
PC, PLAYSTATION®4, XBOX ONE |
MARIO + RABBIDS™: SPARKS OF HOPE DLC1 The Tower of Doooom |
NINTENDO SWITCH™ |
RIDERS REPUBLIC™: Season 6 – Cutting Edge |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX
SERIES X/S |
TOM CLANCY’S RAINBOW SIX® SIEGE: Year 8 – Season 1 |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX
SERIES X/S |
TOM CLANCY’S THE DIVISION® 2: Season 11 |
AMAZON LUNA, PC, PLAYSTATION®4, XBOX ONE |
THE CREW ® 2: Season 7 – Episode 2 / Season 8 – Episode 1 |
AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX
SERIES X/S |
THE SETTLERS®: NEW ALLIES |
AMAZON LUNA, PC, PLAYSTATION®4, XBOX ONENINTENDO SWITCH™ |
VALIANT HEARTS: COMING HOME |
NETFLIX GAMES |
1 Sales at constant exchange rates are
calculated by applying to the data for the period under review the
average exchange rates used for the same period of the previous
year.
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